Nymolus
Creature 10 (uncommon) — aberration, amphibious
SnareCrasherLANDAQUATICaberrationamphibiousmind
Alghollthus share a genetic memory and are theoretically capable of recalling every experience dating back to the existence of the frst alghollthu hundreds of millions of years ago. Accessing these memories all at once would be lethally taxing to most alghollthus, but nymoluses are different. They revel in tapping into this genetic memory and add to it by stealing memories from others, turning them into memory crystals. A single nymolus can store up to 10 crystals at a time within their brain,
Source: pathfinder-monster-core-2
Perception +22; darkvision
Languages aklo, alghollthu, common, sakvroth, thalassic; Truespeech
Skills athletics +22, deception +22, diplomacy +18, intimidation +18, Lore (any five subcategories) +21, occultism +21, society +19, stealth +18
Str
+5
Dex
+2
Con
+4
Int
+6
Wis
+4
Cha
+6
Items Memory Crystal (3)
AC 28
Fort +20
Ref +15
Will +22
HP 190
Speed 15 feet, swim 60 feet
Offense
Melee Claw (agile, reach-15, versatile-p) +23, Damage 2d10+10 bludgeoning plus Grab
Abilities
Inhabit Ugothol — The nymolus spends 10 minutes with a willing ugothol to become enmeshed with the creature. The nymolus then fully inhabits the ugothol's body. While inhabited, the ugothol retains its mental abilities, but its body is completely controlled by the nymolus. The nymolus and ugothol each have an initiative count as if they were separate creatures. The nymolus can't use any ability that relies on their physical form while inhabiting the ugothol, but the nymolus can still perceive and cast spells normally. The two remain enmeshed until the nymolus uses the ugothol's Assume Form ability to separate them, or until the ugothol is slain. If the ugothol dies, the nymolus becomes Stunned 3 due to the force of the separation.
Replace Recollection — The nymolus can spend 10 minutes to replace any memory with another memory they have access to via a memory crystal.
Extract Memory (manipulate, mental) — Critical Success The creature is unaffected.
Success The creature loses the target memory.
Failure The creature loses the target memory and is Confused for 1 minute.
Critical Failure As failure, but the creature can only roll to end this condition if it takes damage from the nymolus themself or if counteracted by an efect of at least 13th level or 7th rank.
Success The creature loses the target memory.
Failure The creature loses the target memory and is Confused for 1 minute.
Critical Failure As failure, but the creature can only roll to end this condition if it takes damage from the nymolus themself or if counteracted by an efect of at least 13th level or 7th rank.
Stunning Pulse (mental, occult) — The nymolus emits a powerful mental pulse that overwhelms nearby creatures. Creatures in a 10-foot emanation must attempt a DC 27 Fortitude save to avoid being stunned. The nymolus can't use Stunning Pulse again for 1d4 rounds.
Critical Success The creature is unaffected.
Success The creature is Stunned 1.
Failure The creature is Stunned 2.
Critical Failure The creature is Stunned 3.
Critical Success The creature is unaffected.
Success The creature is Stunned 1.
Failure The creature is Stunned 2.
Critical Failure The creature is Stunned 3.
Grab —
Occult Innate Spells DC 30, attack +21
5th Mind Probe (×3)
4th Mirage, Rewrite Memory
3rd Mind Reading (At Will), Paralyze (×3)
1st Mindlink (At Will), Soothe (×3)
Cantrips (5th) Daze, Electric Arc, Guidance
WORKS WELL WITH
AnvilAQUATICA tank holds priority while this creature locks down casters and support with mental effects.
CrasherLANDA bruiser exploits stunned targets for guaranteed hits.
PUNISHES
✖ clumping✖ low Fortitude✖ low Will
Avoid stacking multiple mind-affecting controllers; save-based lockdown quickly overwhelms without added threat.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Nymolus in the encounter builder — free, no install.
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