Nyogoth
Creature 10 (uncommon) — fiend, qlippoth, unholy
Pre-Remaster content. May include legacy alignment.
WeaverFlankerLANDAERIALfiendunholy
Little more than a coiled mass of intestines encircling a massive gaping maw, this qlippoth is an Abyssal scavenger, subsisting on the filth and leftovers of demons and qlippoth alike, although it relishes any opportunity to consume living prey. Despite this seeming lowly role in the Abyssal ecosystem, a nyogoth is far from a stupid beast and can orchestrate cunning ambushes to secure its next meal.
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +19; darkvision
Languages chthonian; telepathy 100 feet
Skills acrobatics +21, athletics +21, intimidation +19, occultism +16, stealth +21
Str
+7
Dex
+5
Con
+6
Int
+0
Wis
+5
Cha
+3
AC 29
Fort +20
Ref +19
Will +16
HP 175
Immunities acid, controlled, fear-effects
Resistances mental 10, physical (except cold-iron) 10
Speed 5 feet, fly 25 feet
Offense
Melee Jaws (magical, unarmed, unholy) +23, Damage 2d6+13 piercing plus 2d6 acid plus 1d6 spirit plus Grab
Melee Tentacle Mouth (agile, chaotic, magical, reach-10, unholy) +23, Damage 2d6+13 piercing plus 1d6 acid plus 1d6 spirit plus Grab
Abilities
Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Caustic Blood —
Feeding Frenzy —
Nauseating Display (concentrate, emotion, fear, incapacitation, mental, occult, visual) — The nyogoth untangles its tentacles and prolapses its many mouths, turning itself inside out in a truly nauseating display. Creatures in a 30-foot emanation must attempt a DC 29 Will save, after which they are temporarily immune to further Nauseating Displays for 1 minute.
Critical Success The creature is unaffected.
Success The creature is Sickened 1.
Failure The creature is Stunned 3 and Sickened 1.
Critical Failure The creature is Stunned 5 and Sickened 2.
Critical Success The creature is unaffected.
Success The creature is Sickened 1.
Failure The creature is Stunned 3 and Sickened 1.
Critical Failure The creature is Stunned 5 and Sickened 2.
Grab —
Occult Innate Spells DC 26, attack +20
5th Cloudkill
4th Dimension Door
3rd Fear (At will)
2nd Acid Arrow (At will)
WORKS WELL WITH
AnvilLAND / AERIALA durable frontliner holds enemies inside the Weaver's nauseating emanation and draws attacks away from the relatively fragile qlippoth.
CrasherLAND / AERIALMelee damage dealers exploit the sickened and flat-footed condition from the Weaver's area denial and Grabs.
SniperLAND / AERIALRanged attackers safely pick off nauseated targets while the Weaver holds attention with reach and flight.
PUNISHES
✖ clumping✖ melee range✖ non-cold-iron weapons✖ fear
Works well with · Punishes · Pairing advice
Unlock with Tactics
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