Obsidian Golem
Creature 16 (uncommon) — construct, golem, mindless
Pre-Remaster content. May include legacy alignment.
CrasherAnvilAERIALLANDconstructgolem
The art of golem animation is not limited to societies with access to expensive crafting materials or a long history of arcane mastery. Among the resource-poor xulgaths who dwell in the Darklands, especially those hardy clutches that call the Black Desert their home, obsidian is one of the most common crafting materials available. Combine this ingredient with a powerful spellcaster and the xulgath tradition of inflection-magically warping and working normally inflexible stone-and the end result
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +28; darkvision
Skills athletics +33
Str
+9
Dex
+6
Con
+5
Int
-5
Wis
+0
Cha
-5
AC 40
Fort +29
Ref +24
Will +26
HP 230
Immunities fire, magic, mental
Resistances physical (except bludgeoning, adamantine) 15
Speed 25 feet, fly 25 feet
Offense
Melee Fist (deadly-d10, magical, reach-10, unarmed, versatile-s) +33, Damage 4d10+15 piercing
Melee Wing (agile, deadly-d10, magical, reach-10, versatile-s) +31, Damage 3d10+15 piercing
Ranged Obsidian Sliver (deadly-d8, magical, versatile-s) +32, range increment 30 feet, Damage 4d8+15 piercing
Abilities
Assimilate Lava — An obsidian golem that submerges itself in lava or magma takes no damage from it, and for as long as it remains submerged, it becomes Slowed 2 and gains fast healing 15.
Golem Antimagic — Harmed by sonic (8d10 untyped, 2d10 untyped from areas or persistent damage); healed by cold (area 2d10 healing HP); slowed by fire
A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as "cold and water"), either type of spell can affect the golem.
Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
Slowed By Any magic of this type that targets the golem causes it to be Slowed 1 for 2d6 rounds instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as "cold and water"), either type of spell can affect the golem.
Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical.
Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical.
Slowed By Any magic of this type that targets the golem causes it to be Slowed 1 for 2d6 rounds instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round.
Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
Vulnerable to Shatter — Casting a Shatter spell on an obsidian golem affects the golem normally, but also causes jagged chunks of obsidian to flake off its body. The squares on which the golem was standing (or the squares below it, if it was flying) become difficult terrain.
Fling Shards — The obsidian golem slings razor-sharp shards of itself in a 15-foot cone.
Creatures in the area take 4d8+9 slashing damage (DC 37 Reflex).
Creatures in the area take 4d8+9 slashing damage (DC 37 Reflex).
Shred Armor — An obsidian golem's body is so sharp that it tears through armor like a knife through butter. Whenever the golem scores a critical hit with a fist Strike against a creature wearing non-adamantine armor, the creature's armor becomes Broken.
WORKS WELL WITH
SniperAERIAL / LANDGolem disrupts formation with Fling Shards and reach fists while snipers pick off scattered survivors.
WeaverAERIAL / LANDWeaver clusters enemies with terrain control and the golem follows with cone and reach attacks against grouped foes.
FlankerAERIAL / LANDShred Armor forces defensive repositioning, creating flanking opportunities from the chaos.
PUNISHES
✖ spellcasters✖ fire damage✖ piercing/slashing✖ clumping
two magic-immune frontliners limit allied buff options
Works well with · Punishes · Pairing advice
Unlock with Tactics
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