Ofalth Zombie
Creature 7 (rare) — aberration, mindless, undead, unholy, zombie
Pre-Remaster content. May include legacy alignment.
AnvilSnareLANDundeadaberration
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +15; darkvision
Skills athletics +20
Str
+7
Dex
+3
Con
+6
Int
-5
Wis
+0
Cha
+2
AC 22
Fort +18
Ref +11
Will +13
HP 190 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious, mental
Weaknesses vitality 10, slashing 10
Speed 30 feet
Offense
Melee Fist (reach-10, unarmed) +18, Damage 2d8+11 bludgeoning plus Wretched Weeps
Ranged Fling Offal +17, range increment 30 feet, Damage 2d6+11 bludgeoning plus Wretched Weeps
Abilities
Corpse Wallow — The ofalth zombie gains fast healing 2 as long as it is in the Catacombs or another area with a high concentration of dead.
Rotting Aura (aura, disease) — 10 feet. The zombie emits an aura of rot and disease that causes wounds to fester and turn sour. Any living creature that starts its turn within 10 feet of the Ofalth Zombie and is not at full Hit Points takes 2d6 untyped damage as its wounds fester.
Creatures that take a critical hit from the Ofalth Zombie also take this damage immediately.
Note: This ability lists a DC 24 in the source, but the glossary ability lacks a save to make.
Creatures that take a critical hit from the Ofalth Zombie also take this damage immediately.
Note: This ability lists a DC 24 in the source, but the glossary ability lacks a save to make.
Slow — The ofalth zombie is permanently Slowed 1 and can't use reactions.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Bury in Offal — The ofalth zombie makes a fling offal Strike and compares the attack roll result to the AC of any foes within the area of a 15-foot cone emanating from the ofalth zombie. This counts as two attacks for the ofalth zombie's multiple attack penalty.
The ofalth zombie can't use Bury in Offal again until it moves at least 10 feet to a different space.
The ofalth zombie can't use Bury in Offal again until it moves at least 10 feet to a different space.
Wretched Weeps (disease) — Saving Throw DC 22 Fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 2d8 bleed every hour and Enfeebled 1 (1 day)
Stage 3 2d8 bleed every hour and Enfeebled 2 (1 day)
Stage 1 carrier with no ill effect (1 day)
Stage 2 2d8 bleed every hour and Enfeebled 1 (1 day)
Stage 3 2d8 bleed every hour and Enfeebled 2 (1 day)
WORKS WELL WITH
SniperLANDThe Sniper deals consistent damage from range while the Anvil holds enemies within its Rotting Aura and denies space.
CrasherLANDThe Crasher provides burst finishing power while the Anvil's durability and fast healing anchor the frontline.
WeaverLANDThe Weaver pulls enemies into the Rotting Aura and Bury in Offal cone, offsetting the Anvil's mobility deficit.
PUNISHES
✖ clumping✖ sustained damage✖ low Fortitude
Pairing additional Anvils compounds the encounter's mobility deficit, making the group vulnerable to kiting.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Ofalth Zombie in the encounter builder — free, no install.
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