Ofalth
Creature 10 — aberration
AnvilShadeLANDaberrationfilth
Fully grown ofalths capture victims and slowly eat them alive. Found in castle dung heaps, city dumps, and sewers, ofalths are living amalgamations of wet detritus, sewage, and rubbish. They carry a disease called wretched weeps that causes the victim's blood to seep from its pores.
Source: pathfinder-monster-core
Perception +18; darkvision
Languages common
Skills athletics +23, stealth +19 (+23 in trash)
Str
+7
Dex
+3
Con
+6
Int
-2
Wis
+2
Cha
-2
AC 31
Fort +22
Ref +17
Will +18
HP 170 (filth wallow)
Immunities disease, poison
Speed 30 feet
Offense
Melee Fist (reach-10, unarmed) +23, Damage 2d12+13 bludgeoning plus Wretched Weeps
Ranged Offal +19, range increment 30 feet, Damage 2d10+9 bludgeoning plus Wretched Weeps
Abilities
Refuse Pile — When they're not in danger, an ofalth can spend 1 minute settling into a 10-foot pile that looks like a heap of garbage. Until the next time it takes an action, the ofalth gains a +2 circumstance bonus to AC.
A creature that enters the area of the garbage heap or interacts with it must attempt a save against the ofalth's stench.
A creature that enters the area of the garbage heap or interacts with it must attempt a save against the ofalth's stench.
Filth Wallow — An ofalth gains fast healing 2 when in an area with a high concentration of debris or excrement, such as a refuse heap or sewer.
Stench (aura, olfactory) — 30 feet. DC 28 Fortitude
A creature entering the aura or starting its turn in the area must succeed at a Fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to all stench auras for 1 minute.
A creature entering the aura or starting its turn in the area must succeed at a Fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to all stench auras for 1 minute.
Wretched Weeps (disease) — Saving Throw DC 26 Fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 2d4 bleed{2d4 persistent bleed} every hour and Enfeebled 1 (1 day);
Stage 3 2d6 bleed{2d6 persistent bleed} every hour and Enfeebled 2 (1 day)
Stage 1 carrier with no ill effect (1 day)
Stage 2 2d4 bleed{2d4 persistent bleed} every hour and Enfeebled 1 (1 day);
Stage 3 2d6 bleed{2d6 persistent bleed} every hour and Enfeebled 2 (1 day)
WORKS WELL WITH
SniperLANDA ranged striker can pepper foes from outside the stench aura while Ofalth holds melee attention up close.
WeaverLANDA debuffer lowering Fortitude makes the aura's disease effect and reach Strikes more likely to land their worst stage.
PUNISHES
✖ melee reliance✖ clumping✖ low Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Ofalth in the encounter builder — free, no install.
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