Ogmunzorius
Creature 11 (unique) — dream, incorporeal
ShadeWeaverAERIALdream
An animate dream coalesces from centuries of stray fragments of reverie and dream left behind as slumbering minds drift through the Dimension of Dreams. In most cases, these fragments simply disperse on their own, but when dreamers flee from nightmares back to the waking world, these fragments can take on a supernatural life of their own. They have little reasoning and intent except to seek similar fragments, absorb them, and grow. When enough of them gather together, they merge into a horrific
Source: gatewalkers-bestiary
Perception +21; darkvision
Languages aklo, common, varisian; telepathy 100 feet
Skills acrobatics +22, deception +21, intimidation +21, occultism +23, stealth +22
Str
-5
Dex
+5
Con
+4
Int
+4
Wis
+4
Cha
+6
AC 28
Fort +19
Ref +21
Will +22
+1 status to all saves vs. magic
HP 145
Immunities disease, paralyzed, poison, precision, sleep, cold
Resistances all-damage (except fire, force, ghost-touch, spirit) 10
Speed 0 feet, fly 40 feet
Offense
Melee Nightmare Tendril (agile, finesse, reach-10) +22, Damage 5d8 cold plus Endless Nightmare
Abilities
Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
+1 Status to All Saves vs. Magic —
Frozen Nightmare (curse, emotion, fear, mental, occult) — Ogmunzorius's touch fills the victim's mind with realistic hallucinations and visions of being stranded alone and naked in an endless expanse of ice. The only point of reference in this vision when it manifests are strange dark spires looming impossibly tall on the horizon.
Saving Throw DC 30 Fortitude
Stage 1 Fatigued (1 day)
Stage 2 fatigued and Enfeebled 1 (1 day)
Stage 3 The victim falls asleep and becomes covered in a rime of frost. They can't be awakened as long as they remain at this stage. A victim who perishes while at this stage frosts over completely, freezing solid into a block of ice. (1 day)
Saving Throw DC 30 Fortitude
Stage 1 Fatigued (1 day)
Stage 2 fatigued and Enfeebled 1 (1 day)
Stage 3 The victim falls asleep and becomes covered in a rime of frost. They can't be awakened as long as they remain at this stage. A victim who perishes while at this stage frosts over completely, freezing solid into a block of ice. (1 day)
Occult Innate Spells DC 30, attack +22
6th Teleport
4th Confusion, Nightmare, Translocate (At Will), Vision of Death
1st Fear, Sleep
WORKS WELL WITH
SniperAERIALConsistent ranged damage exploits the shade's debuffs while maintaining aerial distance.
CrasherAERIALFlying melee capitalizes on enemies the shade has softened through occult control.
MenderAERIALHealing covers the shade's low HP while preserving aerial positioning advantage.
PUNISHES
✖ precision✖ low Will✖ physical damage
AERIAL habitat lock restricts ground-based partners
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Ogmunzorius in the encounter builder — free, no install.
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