← Bestiary index

Ogmunzorius

Creature 11 (unique) — dream, incorporeal

ShadeWeaverAERIALdream

An animate dream coalesces from centuries of stray fragments of reverie and dream left behind as slumbering minds drift through the Dimension of Dreams. In most cases, these fragments simply disperse on their own, but when dreamers flee from nightmares back to the waking world, these fragments can take on a supernatural life of their own. They have little reasoning and intent except to seek similar fragments, absorb them, and grow. When enough of them gather together, they merge into a horrific

Source: gatewalkers-bestiary

Perception +21; darkvision
Languages aklo, common, varisian; telepathy 100 feet
Skills acrobatics +22, deception +21, intimidation +21, occultism +23, stealth +22
Str
-5
Dex
+5
Con
+4
Int
+4
Wis
+4
Cha
+6
AC 28 Fort +19 Ref +21 Will +22 +1 status to all saves vs. magic
HP 145
Immunities disease, paralyzed, poison, precision, sleep, cold
Resistances all-damage (except fire, force, ghost-touch, spirit) 10
Speed 0 feet, fly 40 feet

Offense

Melee Nightmare Tendril (agile, finesse, reach-10) +22, Damage 5d8 cold plus Endless Nightmare

Abilities

Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
+1 Status to All Saves vs. Magic
Frozen Nightmare (curse, emotion, fear, mental, occult) — Ogmunzorius's touch fills the victim's mind with realistic hallucinations and visions of being stranded alone and naked in an endless expanse of ice. The only point of reference in this vision when it manifests are strange dark spires looming impossibly tall on the horizon.

Saving Throw DC 30 Fortitude

Stage 1 Fatigued (1 day)

Stage 2 fatigued and Enfeebled 1 (1 day)

Stage 3 The victim falls asleep and becomes covered in a rime of frost. They can't be awakened as long as they remain at this stage. A victim who perishes while at this stage frosts over completely, freezing solid into a block of ice. (1 day)
Occult Innate Spells DC 30, attack +22
6th Teleport
4th Confusion, Nightmare, Translocate (At Will), Vision of Death
1st Fear, Sleep

WORKS WELL WITH

SniperAERIALConsistent ranged damage exploits the shade's debuffs while maintaining aerial distance.
CrasherAERIALFlying melee capitalizes on enemies the shade has softened through occult control.
MenderAERIALHealing covers the shade's low HP while preserving aerial positioning advantage.

PUNISHES

✖ precision✖ low Will✖ physical damage
AERIAL habitat lock restricts ground-based partners
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure Path: Gatewalkers.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

Full licenses · Privacy · Terms · Walkthrough

Run Ogmunzorius in the encounter builder — free, no install.

Open in PathfinderGM →