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Old Thornbarker

Creature 12 (unique) — plant, wood

AnvilWeaverLANDplantwood

Arboreal archives are solitary beings typically found in the remote wilderness. These ancient monoliths hold the memories of their vast territories, keeping mental records of the passing seasons of the world around them. Their knowledge of humanoid affairs varies, as they find quickly shifting political situations difficult to comprehend, but through fungal networks, reports from arboreal wardens, and other woodland chatter, arboreal archives learn of each storm, drought, or logging threat encou

Source: wardens-of-wildwood-bestiary

Perception +25; low-light-vision, tremorsense (imprecise) 60 feet; all-around vision
Languages arboreal, common, fey, muan; speak with plants
Skills athletics +23, Cradle of Knot Lore +28, deception +22, intimidation +22, nature +25, stealth +19 (+23 in forests)
Str
+7
Dex
+0
Con
+5
Int
+4
Wis
+5
Cha
+7
AC 33 Fort +23 Ref +18 Will +25
HP 230
Resistances bludgeoning 10, piercing 10
Weaknesses axe-vulnerability 10, fire 15
Speed 25 feet

Offense

Melee Branch (reach-15) +25, Damage 3d10+10 bludgeoning plus Improved Knockdown
Ranged Scamp (splash, thrown-60) +22, Damage 4d6+10 piercing plus 4 piercing plus 4 poison

Abilities

Tremorsense — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
All-Around Vision — This monster can see in all directions simultaneously and therefore can't be flanked.
Abeyance Rift — If Old Thornbarker dies unexpectedly before passing on their knowledge in a succession ritual, the amassed lore within their roots and boughs explodes out in a shock wave that deals 8d10 mental damage to creatures within 30-foot emanation{30 feet} (DC 32 Will save) before dissipating; those who fail also fall Prone.
Sycophantic Scamps — Dozens of Wood Scamps clamber on, nest in, and flit around Old Thornbarker, feeding him their observations and gossip. The arboreal can grab a nearby scamp as if drawing a weapon, using it as a thrown weapon. The unlucky scamp impacts with a clatter of spines and toxic pollen, after which the dazed elemental scampers away to regain its senses.

If Old Thornbarker takes 40 or more damage from an area effect, the scamps scatter and seek cover for 1d6 rounds, during which time Old Thornbarker can't make scamp Strikes and loses all-around vision.
Memory Maelstrom (concentrate, incapacitation, mental, nonlethal, primal) — Old Thornbreaker tries to overwhelm foes with a surge of information it has absorbed over its long life. This surge deals 5d6 mental damage to each enemy within 40-foot emanation{40 feet}, who must attempt a DC 32 Will save.

Critical Success The creature maintains its composure, takes no damage, and is temporarily immune to Memory Maelstrom for 1 minute.

Success The creature is Stunned 1 and takes half damage.

Failure The creature takes full damage and is Stunned 3.

Critical Failure The creature takes double damage, is Confused for 2d4 rounds, and is stunned 3.
Improved Knockdown
Primal Innate Spells DC 32, attack +24
6th Tangling Creepers
3rd Earthbind (At Will), Speak with Plants (Constant)
2nd Entangling Flora

WORKS WELL WITH

CrasherLANDImproved Knockdown pronates approaching enemies, setting up a Crasher for high-damage strikes against off-guard prone targets.
SniperLANDReach and knockdown control keep enemies at a distance while a Sniper fires unimpeded from the backline.
SnareLANDKnockdown-prone terrain combined with additional immobilizing hazards creates a layered denial zone enemies cannot escape.

PUNISHES

✖ melee reliance✖ clumping
Stacking Anvils expands control overlap without improving damage throughput, prolonging encounters.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #203: Shepherd of Decay.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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