Omen Dragon (Adult, Spellcaster)
Creature 11 — dragon, occult
WeaverFlankerLANDAERIALdragonoccult
Fate is a fickle matter on Golarion. Even with prophecy broken on the world, there are ways to look to the immediate future or acquire a vague sense of long-term events. Omen dragons are bound to see the future—nebulous though it might be—at all times. Visions of the future hound them like a quiet song that never stops playing in their minds. While an omen dragon can focus on or ignore the music of fate at any time, the song plays all the same. At a glance, omen dragons resemble other occult dra
Source: pathfinder-monster-core
Perception +21; darkvision, scent (imprecise) 60 feet
Languages common, draconic, fey, jotun
Skills acrobatics +21, athletics +22, diplomacy +20, Fortune-Telling Lore +26, Lore (any one subcategory) +24, occultism +24, society +22
Str
+7
Dex
+4
Con
+5
Int
+7
Wis
+6
Cha
+3
AC 30
Fort +20
Ref +19
Will +23
+2 status to all saves vs. occult
HP 185
Immunities confused, doomed, paralyzed, sleep
Speed 50 feet, fly 130 feet
Offense
Melee Jaws (magical, reach-10, unarmed) +22, Damage 1d8 mental plus 2d8+11 piercing
Melee Claw (agile, magical, unarmed) +22, Damage 2d6+11 slashing plus 1d8 mental
Melee Tail (magical, reach-15) +20, Damage 2d8+11 bludgeoning plus 1d8 mental
Melee Wing (agile, magical, reach-10) +20, Damage 1d8 mental plus 1d8+11 slashing
Abilities
+2 Status to All Saves vs. Occult —
Challenge Fate (misfortune, occult) —
Untethered to Fate — The dragon can choose to negate any fortune or misfortune effects that would affect them; other creatures remain affected normally.
Destiny Breath (mental, occult) — The dragon breathes a translucent mist of potentialities that overwhelms creatures with visions of possible features, dealing 10d6 mental damage in a 30-foot cone (DC 30 Will save). A creature that fails its save is Slowed 1 for 1 round (or Slowed 2 on a critical failure) as it struggles with the visions.
The dragon can't use Destiny Breath again for 1d4 rounds.
The dragon can't use Destiny Breath again for 1d4 rounds.
Prophetic Wings — The dragon or any ally can glimpse into the future through the dragon's wings in a process that requires 10 minutes of concentration. This casts a 6th-rank Augury spell, except that the wings can predict results up to 1 month into the future and the dragon always speaks a few cryptic words related to the result of the prediction.
The dragon can use their wings in this way only once per day, and a given creature can seek a future in the wings only once per week.
The dragon can use their wings in this way only once per day, and a given creature can seek a future in the wings only once per week.
Walk the Timelines (occult) — Frequency once per hour
Effect The dragon splits themself into two versions with different fates. Each copy Strides or Flies from the dragon's current space, then takes a single action. If the actions are both attacks, they use the same multiple attack penalty and count as one attack toward the dragon's multiple attack penalty.
After both actions, the dragon chooses one of the two locations as their actual destination and the other version of themself disappears.
Effect The dragon splits themself into two versions with different fates. Each copy Strides or Flies from the dragon's current space, then takes a single action. If the actions are both attacks, they use the same multiple attack penalty and count as one attack toward the dragon's multiple attack penalty.
After both actions, the dragon chooses one of the two locations as their actual destination and the other version of themself disappears.
Occult Prepared Spells DC 30, attack +22
5th Wave of Despair
4th Clairvoyance, Confusion, Read Omens
3rd Dream Message, Hypercognition, Locate (×2)
2nd Clear Mind, Status, Stupefy
1st Command, Fear, Protection
Cantrips (5th) Daze, Detect Magic, Know the Way, Message, Read Aura
Occult Innate Spells DC 30, attack +22
1st Ill Omen (At Will), Mindlink (At Will), Sure Strike (×2)
Cantrips (1st) Guidance
WORKS WELL WITH
AnvilLAND / AERIALA durable frontline body buys time for the dragon's split copies to reposition and layer mental-damage Strikes.
SnareLAND / AERIALA controller that keeps the party bunched turns the Destiny Breath cone into a party-wide swing instead of a partial hit.
SniperLAND / AERIALRanged pressure adds a second threat axis while the party is busy tracking which of the dragon's two acting copies to prioritize.
PUNISHES
✖ low Will✖ clumping✖ relying on locking down a single target
Avoid pairing with another action-doubling or clone-based threat; tracking two independent actors from each creature is already a heavy tempo load.
Works well with · Punishes · Pairing advice
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