Omen Dragon (Ancient, Spellcaster)
Creature 16 (uncommon) — dragon, occult
WeaverSnareLANDAERIALdragonoccultmental
Fate is a fickle matter on Golarion. Even with prophecy broken on the world, there are ways to look to the immediate future or acquire a vague sense of long-term events. Omen dragons are bound to see the future—nebulous though it might be—at all times. Visions of the future hound them like a quiet song that never stops playing in their minds. While an omen dragon can focus on or ignore the music of fate at any time, the song plays all the same. At a glance, omen dragons resemble other occult dra
Source: pathfinder-monster-core
Perception +29; darkvision, scent (imprecise) 60 feet
Languages common, draconic, fey, jotun, aklo
Skills acrobatics +28, athletics +30, diplomacy +29, Fortune-Telling Lore +33, Lore (any one subcategory) +31, occultism +33, society +31
Str
+8
Dex
+6
Con
+7
Int
+9
Wis
+7
Cha
+5
AC 38
Fort +27
Ref +28
Will +29
+2 status to all saves vs. occult
HP 280
Immunities confused, doomed, paralyzed, sleep
Speed 60 feet, fly 180 feet
Offense
Melee Jaws (magical, reach-15, unarmed) +30, Damage 1d8 mental plus 3d8+14 piercing
Melee Claw (agile, magical, reach-10, unarmed) +30, Damage 3d6+14 slashing plus 1d8 mental
Melee Tail (magical, reach-20) +28, Damage 3d8+14 bludgeoning plus 1d8 mental
Melee Wing (agile, magical, reach-15) +28, Damage 1d8 mental plus 2d8+14 slashing
Abilities
+2 Status to All Saves vs. Occult —
Challenge Fate (misfortune, occult) —
Untethered to Fate — The dragon can choose to negate any fortune or misfortune effects that would affect them; other creatures remain affected normally.
Destiny Breath (mental, occult) — The dragon breathes a translucent mist of potentialities that overwhelms creatures with visions of possible features, dealing 15d6 mental damage in a 40-foot cone (DC 39 Will save). A creature that fails its save is Slowed 1 for 1 round (or Slowed 2 on a critical failure) as it struggles with the visions.
The dragon can't use Destiny Breath again for 1d4 rounds.
The dragon can't use Destiny Breath again for 1d4 rounds.
Impending Fate — The dragon's attacks bring their foes closer to their eventual fates. When the dragon critically hits with a Strike or a creature critically fails against the dragon's Destiny Breath, the creature becomes Doomed 1, or increases its doomed value by 1 if it was already doomed.
Prophetic Wings — The dragon or any ally can glimpse into the future through the dragon's wings in a process that requires 10 minutes of concentration. This casts a 8th-rank Augury spell, except that the wings can predict results up to 1 year into the future and the dragon always speaks a few cryptic words related to the result of the prediction.
The dragon can use their wings in this way only once per day, and a given creature can seek a future in the wings only once per week.
The dragon can use their wings in this way only once per day, and a given creature can seek a future in the wings only once per week.
Walk the Timelines (occult) — Frequency once per hour
Effect The dragon splits themself into two versions with different fates. Each copy Strides or Flies from the dragon's current space, then takes a single action. If the actions are both attacks, they use the same multiple attack penalty and count as one attack toward the dragon's multiple attack penalty.
After both actions, the dragon chooses one of the two locations as their actual destination and the other version of themself disappears.
Effect The dragon splits themself into two versions with different fates. Each copy Strides or Flies from the dragon's current space, then takes a single action. If the actions are both attacks, they use the same multiple attack penalty and count as one attack toward the dragon's multiple attack penalty.
After both actions, the dragon chooses one of the two locations as their actual destination and the other version of themself disappears.
Occult Prepared Spells DC 39, attack +31
7th Visions of Danger, Warp Mind
6th Never Mind, Repulsion, Scrying, Truesight
5th Sending, Wave of Despair
4th Clairvoyance, Confusion, Read Omens
3rd Dream Message, Hypercognition, Locate (×2)
2nd Clear Mind, Status, Stupefy
1st Command, Fear, Protection
Cantrips (7th) Daze, Detect Magic, Know the Way, Message, Read Aura
Occult Innate Spells DC 39, attack +31
7th Retrocognition, True Target (×2)
1st Ill Omen (At Will), Mindlink (At Will)
Cantrips (7th) Guidance
WORKS WELL WITH
AnvilLAND / AERIALA durable frontline ally occupies melee attention while the dragon's spells and breath threaten the party from range and above.
SniperLAND / AERIALA ranged striker can finish off targets already reeling from the dragon's Will-based breath without needing to close into its reach.
FlankerLANDA mobile flanker exploits Off-Guard on foes marked by the dragon's fate-linked crits, turning a failed save into a guaranteed follow-up hit.
PUNISHES
✖ clumping✖ low Will✖ reliance on fortune or reroll effects
Avoid stacking with another Will-focused Weaver; the party only fails so many saves before the encounter becomes a single-axis wall.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Omen Dragon (Ancient, Spellcaster) in the encounter builder — free, no install.
Open in PathfinderGM →