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Onryo

Creature 12 (uncommon) — undead, unholy

Pre-Remaster content. May include legacy alignment.

ShadeWeaverLANDVERTICALundeadunholy

Onryos are created when a person dies violently in the grip of extreme emotion, such as unbridled rage or overwhelming sorrow. These twisted undead return as beings of pure vengeance, seeking to endlessly spread suffering. Onryos torment those who killed them, but not by directly attacking their murderer. Instead, an onryo hunts down the friends, family members, and anyone connected to their foe. In doing so, the onryo inflicts as much torment as possible on the person responsible for their demi

Source: book-of-the-dead-bestiary (Pre-Remaster)

Perception +21; darkvision
Languages common
Skills acrobatics +25, athletics +20, stealth +25, survival +23
Str
+2
Dex
+7
Con
+5
Int
+2
Wis
+5
Cha
+6
AC 32 Fort +21 Ref +23 Will +23 +1 status to all saves vs. magic
HP 180 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances all-damage (except force) 8
Speed 35 feet, climb 35 feet (flicker, spider climb, water walk)

Offense

Melee Claw (agile, finesse, unarmed) +25, Damage 3d8+8 slashing plus 2d6 mental

Abilities

+1 Status to All Saves vs. Magic
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Flicker — An onryo's erratic movement makes them difficult to target. If an onryo moves at least 10 feet during a move action, they gain Concealment until the start of their next turn.
Onryo's Rancor (curse, mental, occult) —
Vengeful Suffocation (incapacitation, occult) — Frequency once per hour

Effect The onryo channels their boundless resentment, manifesting it as a tangled clump of wet hair, a clot of rancid swamp mud, or other disgusting mass of matter in the throat of a creature within 30 feet. The creature must attempt a DC 32 Fortitude save.

Critical Success The creature is unaffected.

Success The creature becomes Sickened 1.

Failure The creature becomes Sickened 2.

Critical Failure The creature becomes Sickened 3 and the mass fully blocks the creature's airway. The creature begins suffocating.
Occult Innate Spells DC 32, attack +24
4th Blink (Constant), Nightmare
2nd Spider Climb (Constant), Water Walk (Constant)

WORKS WELL WITH

AnvilLANDLocks down targets in melee while this creature strikes from concealment and exploits flanked positions.
CrasherLANDDisrupts enemy formations creating isolated targets for strike-and-fade attacks exploiting flicker concealment.
SnareLANDFunneled enemies become predictable targets for occult control effects and vengeful suffocation.

PUNISHES

✖ ranged reliance✖ standing still✖ low Will
stacking shades reduces frontline durability leaving no anchor for enemy attention
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Book of the Dead.

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