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Operatic Emissary

Creature 14 — angel, celestial, holy

AnvilSniperLANDAERIALcelestialangelholy

Tabellias are the elite messengers of the celestial realms, serving deities and celestial armies by delivering messages, performing reconnaissance, and providing support for those in need of aid. They watch over planar travelers and take powerful mortals under their wings to mentor them. Tabellias carry scrolls containing important messages and other celestial secrets. Most creatures, even wicked ones, respect the strength of tabellias and allow them to travel untroubled. Tabellias can form spo

Source: curtain-call-bestiary

Perception +26; darkvision
Languages diabolic, draconic, empyrean; Truespeech
Skills acrobatics +24, diplomacy +26, intimidation +28, religion +24
Str
+8
Dex
+4
Con
+5
Int
+4
Wis
+4
Cha
+6
Items Trident
AC 36 Fort +27 Ref +26 Will +22 +1 status to all saves vs. magic
HP 285
Weaknesses unholy 15
Speed 40 feet, fly 75 feet

Offense

Ranged Trident (holy, magical, thrown-20) +26, Damage 2d8+10 piercing plus 1d4 spirit
Melee Trident (holy, magical) +30, Damage 2d8+14 piercing plus 1d4 spirit

Abilities

Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic
Messenger's Amnesty (divine) — An tabellia with a message to deliver is continually protected by the effect of Sanctuary (DC 32 Will). If the angel breaks the sanctuary , the effect returns if the angel ceases hostility for 10 minutes.
Traveler's Aura (aura, divine) — 20 feet.

Creatures in the tabellia's aura are immune to ambient environmental damage from any plane, including severe and extreme heat and cold as well as more otherworldly dangers. The tabellia is never Off-Guard to creatures within their aura.
Nonlethal Damage — When they attack, the operatic emissaries take a –2 circumstance penalty to their Strikes with their tridents, as they make nonlethal Strikes with the weapons. They avoid using lethal spells like Blessed Boundary, Divine Decree, or Divine Wrath in the fight.
Stunning Strike
Divine Innate Spells DC 36, attack +28
7th Divine Decree
6th Blessed Boundary
5th Truespeech (Constant)
4th Divine Wrath
3rd Ring of Truth (At will)
2nd Cleanse Affliction, Clear Mind, Invisibility (At Will, Self Only)
1st Heal
Cantrips (7th) Light

WORKS WELL WITH

MenderLAND / AERIALA dedicated healer complements the emissary's protective Traveler's Aura, which shields allies from environmental harm but does not restore HP.
WeaverLAND / AERIALA spellcaster adds save-based control while the emissary's high defenses and accurate Strikes keep melee pressure on.
SnareLAND / AERIALA controller that grounds or restrains flying targets lets the emissary's reach and mobility close in for the kill.

PUNISHES

✖ ranged reliance✖ clumping✖ standing still
Avoid stacking with another extremely durable defender; two high-AC anvils add redundant staying power without more damage or control.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #206: Bring the House Down.

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