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Oregorger

Creature 11 — elemental, metal

Pre-Remaster content. May include legacy alignment.

AnvilWeaverLANDAERIALSUBTERRANEANelementalmetal

Oregorgers are hulking, four-limbed brutes with bodies of raw primal metals accreted in layers. Driven entirely by an insatiable drive to consume metal, an oregorger stops at nothing to greedily devour as much metal as it can and expel it as caustic rust.

Source: rage-of-elements-bestiary (Pre-Remaster)

Perception +18; darkvision; rust vision
Languages talican
Skills acrobatics +17, athletics +25
Str
+8
Dex
+2
Con
+7
Int
-1
Wis
+3
Cha
+3
AC 30 Fort +24 Ref +17 Will +20
HP 245
Immunities bleed, paralyzed, poison, sleep
Resistances acid 10, electricity 10
Speed 30 feet, burrow 20 feet, fly 20 feet

Offense

Melee Adamantine Bite (adamantine, reach-10) +23, Damage 2d12+12 piercing plus Devour Metal
Melee Claw (agile, unarmed) +23, Damage 2d6+12 slashing

Abilities

Rust Vision — An oregorger ignores the concealed condition from rust clouds.
Caustic Rust (acid, aura) — 5 feet.

The oregorger continually leaks tiny fragments of partially digested rust into the air around it. Any creature that ends its turn in the aura takes 2d6 acid damage with a DC 27 Reflex save. A creature that critically fails is also Sickened 1.
Devour Metal — Any time the oregorger scores a critical hit with an adamantine bite attack, it deals the same amount of damage to any metal armor worn by the target, automatically bypassing any Hardness lower than 10. If a creature uses the Shield Block reaction with a metal shield against an oregorger's adamantine bite, the shield is automatically broken, but no other item takes damage from that attack. Unattended metal items automatically take full damage from an oregorger's adamantine bite attack, ignoring their Hardness if it's lower than 10.
Searing Spew (acid) — The oregorger belches forth a cloud of caustic, rusted debris from its maw, filling a cube adjacent to itself that's 10-foot cube{10 feet} on each side. Any creature in this area takes 6d6 acid plus 6d6 slashing damage (DC 30 Reflex). The ground under the cloud is difficult terrain for 1 hour, after which the shrapnel crumbles to dust.

The oregorger can't use Searing Spew again for 1d4 rounds, but the ability recharges if the oregorger damages an item with devour metal.

WORKS WELL WITH

SniperLANDSniper fires safely behind the Anvil's bulk while the Caustic Rust aura and Searing Spew control approach angles.
ShadeLANDShade debuffs Reflex saves, improving Searing Spew consistency and enabling Devour Metal critical hits.
FlankerLANDFlanker exploits distracted enemies within the Caustic Rust aura for consistent off-guard strikes.

PUNISHES

✖ melee reliance✖ clumping✖ metal armor
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Rage of Elements.

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