Oriole
Creature 14 (unique) — ganzi, human, humanoid
WeaverLANDhumanoidganziprimalsonic
Source: curtain-call-bestiary
Perception +21; low-light-vision
Languages common, diabolic, elven, mwangi, protean
Skills acrobatics +22, deception +27, diplomacy +27, intimidation +23, nature +19, performance +29 (+31 when acting, orating, performing comedy, or singing), society +23, survival +19, Theater Lore +25
Str
+3
Dex
+4
Con
+2
Int
+3
Wis
+1
Cha
+5
Items Dagger, Explorer's Clothing, Planar Keys, Persona Mask (Greater)
AC 35
Fort +25
Ref +27
Will +22
+1 vs. effects granting the controlled condition
HP 255
Speed 25 feet
Offense
Melee Dagger (agile, finesse, magical, versatile-s) +26, Damage 3d4+5 piercing plus 1d6 sonic
Ranged Dagger (agile, magical, thrown-10, versatile-s) +26, Damage 3d4+5 piercing plus 1d6 sonic
Abilities
+1 Vs. Effects Granting the Controlled Condition —
Ganzi Resistance — At the beginning of each day, the element Oriole resists is randomly determined by rolling 1d6 (1–2 acid, 3–4 electricity, and 5–6 sonic), but this resistance can change during the day as they Alter Resistance.
Alter Resistance — Frequency once per hour
Trigger Oriole takes acid, electricity, or sonic damage
Effect Oriole's energy resistance changes to match the triggering damage and immediately applies to the damage.
Trigger Oriole takes acid, electricity, or sonic damage
Effect Oriole's energy resistance changes to match the triggering damage and immediately applies to the damage.
Blood Magic — When Oriole casts Animal Vision, Calm, Charm, Repulsion, Unfettered Pack, Vital Beacon, Wave of Despair, or any of their bloodline spells, their movements are so graceful that they distract foes. This either grants Oriole a +1 status bonus to Diplomacy checks for 1 round or imposes a –1 status penalty on one target's Will saves for 1 round.
Crossblooded Evolution — While Oriole's sorcerous bloodline comes from a mysterious connection to nymphs in their ancestry, their equally mysterious ancestral connection to proteans influences their spell repertoire such that they can cast Illusory Disguise as well. They can heighten illusory disguise freely.
Legendary Diva — Frequency once per day
Trigger Oriole succeeds at a Performance check to act, dance, or sing
Effect Oriole critically succeeds at the check instead.
Trigger Oriole succeeds at a Performance check to act, dance, or sing
Effect Oriole critically succeeds at the check instead.
Many Forms — Oriole can freely heighten any spell with the polymorph trait.
Primal Spontaneous Spells DC 33, attack +25
7th Interplanar Teleport, Sunburst, Unfettered Pack
6th Chain Lightning, Cursed Metamorphosis, Dragon Form, Repulsion
5th Elemental Form, Nature's Pathway, Plant Form, Wave of Despair
4th Aerial Form, Dinosaur Form, Vapor Form, Vital Beacon
3rd Animal Vision, Haste, Insect Form, Lightning Bolt, Slow, Wall of Thorns, Wall of Wind
2nd Animal Form, Calm, Cleanse Affliction, Create Food, Dispel Magic, Humanoid Form, Speak with Animals
1st Charm, Heal, Illusory Disguise, Mending, Pest Form, Ventriloquism
Cantrips (7th) Detect Magic, Electric Arc, Light, Prestidigitation, Sigil, Tangle Vine
Primal Focus Spells DC 33, attack +25; 3 Focus Points
5th Establish Ward
3rd Blinding Beauty
1st Nymph's Token
WORKS WELL WITH
AnvilLANDA frontline defender occupies melee attention so this caster can keep casting and using Blood Magic distraction uninterrupted.
FlankerLANDA precision skirmisher exploits targets left distracted or debuffed by this caster's bloodline spells.
SnareLANDA second controller compounds this caster's save-based effects, overwhelming a target's limited save options each round.
PUNISHES
✖ clumping✖ low Will✖ melee reliance
Avoid stacking with another primary spellcaster; overlapping save-based effects on the same targets waste actions once a save is already failed.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Oriole in the encounter builder — free, no install.
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