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Overdrive Imentesh

Creature 17 (rare) — monitor, protean

Pre-Remaster content. May include legacy alignment.

FlankerShadeLANDAERIALAQUATICmonitorprotean

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +29; darkvision; entropy sense (imprecise) 60 feet
Languages chthonian, empyrean, protean; tongues
Skills acrobatics +28, athletics +30, deception +32, diplomacy +30, performance +32, stealth +32, thievery +28
Str
+9
Dex
+6
Con
+6
Int
+9
Wis
+5
Cha
+6
AC 40 Fort +31 Ref +29 Will +27 +1 status to all saves vs. magic
HP 315 (fast healing 10)
Resistances precision 14, protean-anatomy 19
Speed 25 feet, fly 25 feet, swim 25 feet

Offense

Melee Jaws (magical, reach-10, unarmed) +33, Damage 3d10+16 piercing plus 1d6 spirit plus Warpwave Strike
Melee Claw (agile, magical, reach-10, unarmed) +33, Damage 3d6+16 slashing plus 1d6 spirit
Melee Tail (chaotic, magical, reach-15) +33, Damage 3d10+16 bludgeoning plus 1d6 spirit plus Grab

Abilities

Entropy Sense (Imprecise) 60 feet (divine, prediction) — An overdrive imentesh can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the overdrive imentesh the ability to sense creatures within the listed range.

The overdrive imentesh's entropy sense doesn't detect creatures under the effects of Veil of Privacy or that are otherwise shielded from divinations and predictions.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic
Fast Healing 10 — A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.
Protean Anatomy 19 (divine) — A overdrive imentesh's vital organs shift and change shape and position constantly.

Immediately after the hegessik takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.

The overdrive imentesh is immune to polymorph effects unless it is a willing target. If Blinded or Deafened, the overdrive imentesh automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.
Change Shape (concentrate, divine, polymorph) — The imentesh takes the appearance of any Large or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but it might change the damage type its Strikes deal.

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Constrict — 2d10+16 bludgeoning damage, DC 38 Fortitude

The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Inflict Warpwave (divine) — An imentesh inflicts a Warpwave on a creature within 100 feet (DC 38 Fortitude to resist).
Sneak Attack — An imentesh's Strikes deal an additional 4d6 precision damage to Off-Guard targets.
Warpwave Strike (divine) — Any creature struck and damaged by an imentesh's jaws Strike must succeed at a DC 38 Fortitude save or be subject to a Warpwave.
Grab
Divine Innate Spells DC 38, attack +30
9th Dispel Magic, Unfathomable Song
7th Haste
6th Slow
5th Creation, Dimension Door, Shatter, Tongues (Constant)
4th Dimension Door (At Will), Divine Wrath, Freedom of Movement (Constant)
3rd Mending, Shrink Item
1st Detect Alignment (At Will) (Lawful Only)

WORKS WELL WITH

AnvilLAND / AERIAL / AQUATICEngages and locks enemies in melee, creating off-guard opportunities that enable the protean's sneak attack and constrict.
WeaverLAND / AERIAL / AQUATICHerds enemies into flanking positions where the imentesh can apply sneak attack and follow with Grab and Constrict.
SniperLAND / AERIAL / AQUATICCapitalizes on warpwave debuffs and distracted targets to land precise ranged attacks from safety.

PUNISHES

✖ low Fortitude✖ precision damage reliance✖ elemental damage reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #162: Ruins of the Radiant Siege.

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