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Oversized Chimera

Creature 12 (rare) — beast

Pre-Remaster content. May include legacy alignment.

CrasherFlankerLANDAERIALbeast

The chimera is the archetypal example of an unnatural monster made up of a monstrous mix of wildly different component creatures: in this case, a lion, a dragon, and a goat. Wild, hateful, and hungry, it tries to eat any creature it sees, but sometimes a strong-willed master is able to compel a chimera to serve as a guardian or even a mount.

Source: kingmaker-bestiary (Pre-Remaster)

Perception +23; darkvision, scent (imprecise) 30 feet
Languages draconic
Skills acrobatics +20, athletics +25, stealth +22
Str
+7
Dex
+2
Con
+5
Int
-3
Wis
+5
Cha
+0
AC 33 Fort +25 Ref +22 Will +19
HP 220
Speed 25 feet, fly 40 feet

Offense

Melee Dragon Jaws +26, Damage 2d6+11 piercing plus 3d6 fire
Melee Lion Jaws +26, Damage 3d10+11 piercing
Melee Goat Horns +26, Damage 3d10+11 piercing
Melee Claw (agile, unarmed) +26, Damage 3d8+11 slashing

Abilities

Attack of Opportunity
Three Headed — Any ability that would sever a chimera's head (such as a critical hit with a Vorpal Weapon ) severs one head at random. Losing a head doesn't kill a chimera (as long as it has one head left), but it does prevent it from making Strikes with the lost head or using the head's Breath Weapon.
Triple Opportunity — A oversized chimera gains 2 extra reactions each round that it can use only to make Attacks of Opportunity. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses one of these extra reactions.
Breath Weapon (arcane) — The oversized chimera breathes a 30-foot cone of fire that deals 13d6 fire damage to all creatures in the area (DC 32 Reflex save).

The chimera can't use Breath Weapon again for 1d4 rounds.
Draconic Bite — An oversized chimera's dragon head deals an extra 3d6 fire damage (already included) .
Three-Headed Strike — The oversized chimera makes a Strike with its dragon jaws, lion jaws, and goat horns, each at a -2 penalty and targeting a different creature. These Strikes count as only one attack for the chimera's multiple attack penalty, and the penalty doesn't increase until after it has made all three attacks.

WORKS WELL WITH

AnvilLANDAnvil fixes enemies in place while the Chimera circles overhead with breath weapon and multi-target strikes.
WeaverLANDWeaver clusters enemies for the Chimera's breath weapon cone and three-headed strike.
SniperLANDSniper delivers consistent damage while the Chimera disrupts enemy formation from the air.

PUNISHES

✖ clumping✖ standing still✖ triggering reactions
another Crasher competes for engagement initiation and risks overextension
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Kingmaker.

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