Pairaka
Creature 7 — div, fiend, unholy
WeaverShadeLANDAERIALdivfiendunholydisease
Often charming, sometimes even seductive, pairakas worm their way into mortal relationships, subtly destroying all ties of friendship and love through emotional and physical manipulation and corruption. Their natural form is not often seen. Instead, they adopt shapes that attract just enough attention to earn the trust of those they wish to torment and corrupt. When they do show a more natural form, pairakas typically choose to feed into the belief of their beauty by appearing as androgynous, pa
Source: pathfinder-monster-core-2
Perception +15; greater-darkvision
Languages common, daemonic; telepathy 100 feet
Skills acrobatics +14, arcana +13, deception +20, diplomacy +20, intimidation +16, religion +13, society +13, stealth +16
Str
+3
Dex
+5
Con
+3
Int
+2
Wis
+4
Cha
+7
AC 24
Fort +12
Ref +16
Will +17
+1 status to all saves vs. magic
HP 105
Immunities disease
Weaknesses cold-iron 5, holy 5
Speed 25 feet, fly 35 feet
Offense
Melee Claw (agile, finesse, magical, unarmed, unholy) +16, Damage 2d8+9 slashing plus Bubonic Plague
Abilities
Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
+1 Status to All Saves vs. Magic —
Hatred of Red — Pairakas hate the color red. They won't wear the color or willingly enter any place painted red. Given a choice, they'll attack a creature wearing red first.
If barred from expressing their displeasure toward the color by force or some magical effect, they take 2d6 mental damage at the end of their turn.
If barred from expressing their displeasure toward the color by force or some magical effect, they take 2d6 mental damage at the end of their turn.
Bubonic Plague (disease) — A creature can't remove the fatigued condition while infected
Saving Throw DC 23 Fortitude
Onset 1 day
Stage 1 Fatigued (1 day)
Stage 2 Enfeebled 2 and fatigued (1 day)
Stage 3 Enfeebled 3, fatigued, and take 1d6 bleed every 1d20 minutes (1 day)
Saving Throw DC 23 Fortitude
Onset 1 day
Stage 1 Fatigued (1 day)
Stage 2 Enfeebled 2 and fatigued (1 day)
Stage 3 Enfeebled 3, fatigued, and take 1d6 bleed every 1d20 minutes (1 day)
Change Shape (concentrate, divine, polymorph) — The pairaka can take the appearance of any Small or Medium humanoid or animal. This doesn't change their Speed or their attack and damage modifiers with the Strikes, but it might change the damage type their strikes deal.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Tormenting Dreams (divine, emotion, mental) — Frequency once per day
Effect The pairaka torments a sleeping creature within 100 feet with visions of betrayals by loved ones and friends. The target must attempt a DC 25 Will save, with the effects of the Nightmare spell.
Effect The pairaka torments a sleeping creature within 100 feet with visions of betrayals by loved ones and friends. The target must attempt a DC 25 Will save, with the effects of the Nightmare spell.
Divine Innate Spells DC 25, attack +17
4th Outcast's Curse (At Will), Suggestion (At Will), Translocate (At Will)
1st Charm (At Will)
Cantrips (4th) Detect Magic
WORKS WELL WITH
AnvilLAND / AERIALA durable frontline body buys the rounds needed for Bubonic Plague and Tormenting Dreams to wear the party down over time.
CrasherLAND / AERIALA burst striker can finish off a target already Enfeebled and fatigued from the plague before it recovers.
FlankerLAND / AERIALA mobile striker exploits targets left shaken by Tormenting Dreams while the pairaka keeps its distance.
PUNISHES
✖ low Fortitude✖ low Will✖ isolated targets
Avoid stacking with another disease-based debuffer; redundant Fortitude-draining effects add little once the first is already running.
Works well with · Punishes · Pairing advice
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