Parsus
Creature 10 (unique) — dhampir, human, humanoid
Pre-Remaster content. May include legacy alignment.
WeaverLANDhumanoiddhampir
Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)
Perception +20
Languages common, necril
Skills arcana +24, deception +19, Geb Lore +22, intimidation +19, society +19, Undead Lore +22
Str
+4
Dex
+3
Con
+3
Int
+5
Wis
+0
Cha
+0
Items Slide Pistol, Corpse Compass, Corpsecaller Round, Clockwork Key
AC 29
Fort +18
Ref +18
Will +20
+2 Status to All Saves vs. Disease and Mental
HP 160 (void healing)
Speed 25 feet
Offense
Melee Claw (agile, unarmed) +21, Damage 3d8+7 slashing
Melee Necromechanical Innovation +21, Damage 2d10+7 bludgeoning
Ranged Slide Pistol (capacity-5, concussive, fatal-d10, magical, reload-1) +20, range increment 30 feet, Damage 2d6+3 piercing
Abilities
+2 Status to All Saves vs. Disease and Mental —
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Clockwork Necromancy (evil, unstable) — Parsus winds their necromechanical innovation (see below) to infuse a corpse-riddled area with necromantic energy. The innovation casts Black Tentacles on a point within 100 feet, causing the dead body parts in a 10-foot burst to briefly animate and scrabble at creatures within the area for 1 round.
Explode (manipulate, unstable) — Parsus pushes their necromechanical innovation beyond its normal limits, dealing 10d6 void damage in a 10-foot emanation (DC 31 Reflex). Parsus can choose to include themself in this effect.
Necromantic Winding (manipulate) — Parsus winds up their necromechanical innovation. They choose an active effect with the necromancy trait that originated from one of their spells or abilities (such as Clockwork Necromancy). The effect's duration extends to the end of Parsus's next turn.
Necromechanical Innovation — Although a necromancer by training, Parsus recently developed a complex device called a necromechanical innovation. This device allows Parsus to use their Clockwork Necromancy, Explode, and Necromatic Winding abilities. It otherwise functions as an inventor weapon innovation with no modifications.
Arcane Prepared Spells DC 31, attack +23
5th Cloudkill
4th Enervation (×2), Fly, Seal Fate, Vampiric Maiden
3rd Bind Undead, Vampiric Touch (×2)
2nd False Life, Mirror Image, Spectral Hand
1st Grim Tendrils (×2), Unseen Servant
Cantrips (5th) Acid Splash, Chill Touch, Detect Magic, Message, Ray of Frost
WORKS WELL WITH
AnvilLANDAnvil holds enemies inside the Black Tentacles area while the persistent necromantic damage and control apply.
CrasherLANDCrasher bursts down restrained enemies inside Black Tentacles before they can escape the zone.
PUNISHES
✖ clumping✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Parsus in the encounter builder — free, no install.
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