← Bestiary index

Peerless Duelist

Creature 12 (uncommon) — human, humanoid

SniperSnareLANDhumanhumanoid

Rumors circulate in the saloons that an undefeated master duelist roams the roads, waiting for their next contest. These lone wolves have an aura of mystery, bravado, and swagger.

Source: pathfinder-npc-core

Perception +24; tremorsense (imprecise) 30 feet; +27 for initiative
Languages common
Skills acrobatics +25, athletics +23, crafting +22, deception +24, Dueling Lore +25, intimidation +26
Str
+3
Dex
+5
Con
+3
Int
+0
Wis
+3
Cha
+2
Items Dueling Pistol (2), Obsidian Goggles
AC 33 Fort +21 Ref +25 Will +21
HP 200
Speed 25 feet

Offense

Melee Fist (agile, finesse, nonlethal, unarmed) +25, Damage 1d4+11 bludgeoning
Ranged Dueling Pistol (concealable, concussive, fatal-d10, magical, reload-1) +26, range increment 60 feet, Damage 2d6+13 piercing

Abilities

I See You — The peerless duelist's Perception checks and firearm Strikes ignore lesser cover and the Concealed condition.
+3 to Initiative with Perception
Shoot First
Threatening Aura (aura, emotion, fear, mental) — 60 feet. DC 30 Will. The duelist's presence makes foes hesitate. Any enemy that enters or starts its turn in the aura must succeed at the Will save or be Stunned 1. Regardless of the result of its save, the creature is temporarily immune for 1 day.
Ace Shooter — The peerless duelist deals an extra die of damage on any firearm Strike they attempt. This extra damage is already included in their dueling pistol Strike.
Disarming Shot — The duelist fires a dueling pistol to attempt a Disarm an enemy at range with the bullet. The duelist attempts an attack roll with the dueling pistol instead of an Athletics check, taking any penalty appropriate for the firearm's range increment. The duelist doesn't have to meet the requirements of the Disarm action.

Instead of Disarming, the duelist can use Disarming Shot to attempt an Escape action for the benefit of themself or an ally within range.
Double Reload

WORKS WELL WITH

AnvilLANDA frontline tank keeps enemies engaged in melee while this creature picks targets safely from range.
CrasherLANDA mobile striker forces enemies to stay near this creature's aura, where hesitation carries a steep cost.
FlankerLANDA skirmisher can capitalize on a target this creature has disarmed or destabilized at range.

PUNISHES

✖ cover reliance✖ concealment reliance✖ clumping
Avoid pairing with another Sniper; both compete for the same priority target and one already denies cover entirely.
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

Full licenses · Privacy · Terms · Walkthrough

Run Peerless Duelist in the encounter builder — free, no install.

Open in PathfinderGM →