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Peri

Creature 14 — celestial, fire, holy

Pre-Remaster content. May include legacy alignment.

~CrasherSniperLANDcelestialfireholy

Peris are contrary, artful celestials renowned for their beauty as much as their deceptive natures. Mercurial, though never malicious, peris strive to aid mortals, though they are more likely to dispense riddles and quests than to offer aid outright.

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +26; darkvision; smoke vision
Languages common, draconic, elven, empyrean, fey, pyric; telepathy 100 feet
Skills acrobatics +27, arcana +23, athletics +25, diplomacy +28, Lore (Any one Celestial Plane) +25, performance +28, religion +24
Str
+7
Dex
+7
Con
+4
Int
+5
Wis
+4
Cha
+8
AC 36 Fort +22 Ref +27 Will +26
HP 255
Immunities fire
Resistances cold 5
Weaknesses cold-iron 10, unholy 10
Speed 0 feet

Offense

Melee Scimitar (forceful, good, holy, magical, sweep) +29, Damage 3d6+13 slashing plus 2d6 fire
Melee Burning Wings (agile, finesse, fire, good, holy, magical, reach-10) +29, Damage 3d10+13 fire
Ranged Flame Ray (fire, good, holy, magical) +29, range 60 feet, Damage 8d6 fire

Abilities

Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Smoke Vision — A peri can see through smoke with ease, and they ignore the Concealed condition from smoke.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Shining Blaze (aura, divine, fire) — 5 feet. 6d6 fire damage DC 31 Reflex
Flame Jump (divine, teleportation) — Frequency once per hour

Effect The peri Strides into an open flame of their size or larger and instantly transports themself to any other flame of sufficient size within 100 miles.

Once they enter the first flame, the peri instantly learns the locations of all other flames within range.
Flameheart Weapon — The peri can call forth a powerful weapon from their heart of flame. In their hands, this is a +2 Greater Flaming greater striking weapon that deals 2d6 fire damage instead of 1d6.
Flamewing Buffet — The peri makes one scimitar Strike and two burning wings Strikes, in any order.
Wildfire Storm (divine, fire) — The peri spreads their wings and spins, forming a whirlwind of flame that deals 15d6 fire damage in a 20-foot emanation (DC 34 Reflex save).

They can't use Wildfire Storm again for 1d4 rounds.
Divine Innate Spells DC 34, attack +26
4th Fire Shield (Constant), Wall of Fire (×3)
2nd Humanoid Form (At Will)
Cantrips (4th) Produce Flame

WORKS WELL WITH

AnvilLANDA grounded bulwark holds priority targets in place while this attacker unloads Wildfire Storm on the cluster.
SnareLANDA controller that keeps the party from spreading out turns the emanation-based Wildfire Storm into a near-guaranteed hit.
WeaverLANDAn additional debuffer can soften Reflex saves before this attacker's burst damage lands.

PUNISHES

✖ clumping✖ melee reliance✖ low Reflex saves
Avoid pairing with another wide-AoE striker; overlapping burst radii create friendly-fire risk with no one holding priority targets down.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 3.

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