Phasmadaemon
Creature 17 — daemon, fiend, unholy
SnareShadeLANDAERIALdaemonfiendunholy
The horrifying phasmadaemons make use of illusions and their own frightening appearances (that of serpents with bony tails, horned crocodilian skulls for heads, and several insectile pincers) to strike fear into the hearts of others. They represent deaths brought about by fright. Ultimately, any kind of fear can lead to the creation of a phasmadaemon, but a soul who transforms into such a fiend must quickly find other fears to feed on to build up their own strength. Without the nourishment of hu
Source: pathfinder-monster-core-2
Perception +29; darkvision, truesight 60 feet
Languages common, daemonic; telepathy 100 feet
Skills acrobatics +31, deception +31, intimidation +33, religion +29
Str
+8
Dex
+8
Con
+6
Int
+3
Wis
+4
Cha
+6
AC 39
Fort +31
Ref +26
Will +31
HP 340
Immunities death-effects, fear-effects
Weaknesses holy 15
Speed 25 feet, fly 35 feet
Offense
Melee Jaws (magical, reach-10, unarmed, unholy) +33, Damage 3d10+19 piercing plus Grab
Melee Claw (agile, magical, reach-10, unarmed, unholy) +33, Damage 3d8+19 slashing
Abilities
Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic —
Frightful Presence (aura, emotion, fear, mental) — 60 feet. DC 35 Will
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Unending Terror — Escaping fear near a phasmadaemon is no simple task. Creatures don't automatically reduce their Frightened condition while they are within the phasmadaemon's Frightful Presence aura. Instead, they must attempt a Will save at the end of their turn against the DC of the effect that caused the condition. On a success, the creature's frightened condition is reduced by 1.
Constrict — 3d10+9 bludgeoning, DC 35 Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Consume Fear (emotion, fear, mental) — Critical Success The creature takes no damage and manages to break free from the phasmadaemon's Grab.
Success The creature takes half damage.
Failure The creature takes full damage and increases their frightened conditioned by 1, to a maximum of Frightened 4.
Critical Failure The creature takes double damage and increases their frightened condition by 2, to a maximum of frightened 4. If the creature is already frightened 4, it must attempt a DC 38 Fortitude saving throw. If it fails, it's reduced to 0 Hit Points and dies. This effect has the death and incapacitation traits.
Success The creature takes half damage.
Failure The creature takes full damage and increases their frightened conditioned by 1, to a maximum of Frightened 4.
Critical Failure The creature takes double damage and increases their frightened condition by 2, to a maximum of frightened 4. If the creature is already frightened 4, it must attempt a DC 38 Fortitude saving throw. If it fails, it's reduced to 0 Hit Points and dies. This effect has the death and incapacitation traits.
Inescapable Form — The phasmadaemon can Squeeze through tight spaces as if it were a Small creature. While Squeezing, it can move at its full Speed. The phasmadaemon can even Squeeze through spaces that typically fit only a Tiny creature, but does so at the standard speed for Squeezing.
Rend — Claw
A Rend entry lists a Strike the monster has.
Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.
Effect The monster automatically deals that Strike's damage again to the enemy.
A Rend entry lists a Strike the monster has.
Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.
Effect The monster automatically deals that Strike's damage again to the enemy.
Grab —
Divine Innate Spells DC 38, attack +30
9th Phantasmagoria
7th Duplicate Foe, Mask of Terror
6th Truesight (Constant)
5th Shadow Blast (×2), Shadow Blast (×2), Shadow Blast
4th Nightmare (At Will), Translocate, Translocate (At Will), Vision of Death
WORKS WELL WITH
AnvilLAND / AERIALA frontline body occupies the rest of the party while the phasmadaemon locks down and feeds on one Frightened victim.
CrasherLANDA mobile bruiser punishes targets left Frightened and unable to freely reposition away from the aura.
WeaverAERIALAnother caster's Will-targeting effects compound the phasmadaemon's own fear-based lock.
PUNISHES
✖ low Will✖ isolated targets✖ relying on tight spaces for safety
Stacking multiple Frightful Presence sources caps out quickly and wastes the extra aura once the party is already Frightened.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Phasmadaemon in the encounter builder — free, no install.
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