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Plague Giant

Creature 14 — giant, humanoid

Pre-Remaster content. May include legacy alignment.

CrasherLANDgiant

Plague giants are rasping behemoths, whose weeping sores, fetid breath, and filthy fingernails all bear a terrible wasting disease. Like sewer rats or flies that swarm a fresh battlefield, plague giants bear an inborn pathogen that does little harm to the giants themselves (their wretched physical appearances are purely superficial) but can wreak devastation on afflicted victims. Whatever their origin, the majority of plague giants are so accustomed to being viewed as monstrosities by other hum

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +25; low-light-vision
Languages common, jotun
Skills athletics +30, intimidation +24, religion +25, stealth +26
Str
+8
Dex
+6
Con
+7
Int
+3
Wis
+5
Cha
+4
Items Flail, Sack for Holding Rocks, Rock (5)
AC 35 Fort +27 Ref +24 Will +23
HP 285
Immunities disease
Speed 45 feet

Offense

Melee Flail (disarm, magical, reach-15, sweep, trip) +31, Damage 2d6+14 bludgeoning plus 3d6 poison plus Atrophic Plague
Melee Claw (agile, reach-10, unarmed) +30, Damage 3d6+14 slashing plus Atrophic Plague
Ranged Rock (brutal) +28, range increment 120 feet, Damage 3d8+14 bludgeoning plus Rock

Abilities

Catch Rock
Retaliatory Scratch
Atrophic Plague (disease, divine) — Saving Throw DC 34 Fortitude

Stage 1 Enfeebled 2 and Fatigued (1 day)

Stage 2 Enfeebled 3 and fatigued (1 day)

Stage 3 Enfeebled 4 and fatigued (1 day)

Stage 4 dead
Hurl Corpse — The plague giant picks up a dead or dying creature within reach and flings it at a foe. The giant makes a rock Strike, using the body instead of a rock.

If the body is a corpse, on a hit it explodes in a cloud of thick gray vapor, exposing all creatures in a 10-foot burst to atrophic plague.

If the body is a dying creature, on a hit its dying value increases by 1 (or 2 on a critical hit).
Pustulant Flail — A plague giant's flail is covered in pus, causing it to deal additional poison damage.
Throw Rock — The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.
Divine Innate Spells DC 34, attack +26
5th Cloudkill
4th Take its Course
2nd Death Knell (×3)

WORKS WELL WITH

AnvilLANDFront-line defender holds enemies within the giant's reach, creating a layered threat zone.
ShadeLANDDebuffs pressure enemy saving throws, increasing atrophic plague progression chance.
MenderLANDHealing sustains the giant through the attrition of prolonged melee trading.

PUNISHES

✖ clumping✖ low Fortitude
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 3.

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