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Praskith

Creature 7 — fungus, plant

AnvilSnareLANDfungusplantpoison

These strange amalgams of plant and fungus with animal tendencies form where the natural world is corrupted by foul magic or frayed planar boundaries. Praskiths are instinctive ambush predators who seek out lightly traveled forest paths and lie in wait in the undergrowth. A praskith swallows prey as quickly as possible and lets its paralytic digestive juices finish the meal, swiftly restoring itself with the nourishment provided by the trapped creature. When collected, neutralized, and refined,

Source: pathfinder-monster-core-2

Perception +15; low-light-vision
Languages fey; Can't speak any language
Skills athletics +15, stealth +14 (+16 in undergrowth)
Str
+7
Dex
+2
Con
+5
Int
-2
Wis
+3
Cha
+0
AC 25 Fort +17 Ref +12 Will +13
HP 120
Immunities acid
Resistances piercing 5, slashing 5
Weaknesses fire 5
Speed 20 feet

Offense

Melee Mouth (reach-10) +18, Damage 2d10+11 piercing plus Grab
Melee Vine (agile, reach-15) +18, Damage 2d6+11 bludgeoning plus Grab

Abilities

Reactive Strike (Vine Only)
Praskith Venom (incapacitation, poison) — Saving Throw DC 21 Fortitude

Maximum Duration 6 rounds

Stage 1 Clumsy 2 (1 round)

Stage 2 clumsy 2 and Slowed 2 (1 round)

Stage 3 Paralyzed (1 round)
Rampant Growth
Swallow Whole (attack) — Large, 2d10+7 acid damage plus praskith venom, Rupture 14
The monster attempts to swallow a creature of the listed size or smaller that it has grabbed or restrained in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.

A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.

Effect: Engulf and Swallow Whole

If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.
Grab

WORKS WELL WITH

SniperLANDRanged damage chips away at the huge frame while the party avoids its long reach and swallow attempt.
FlankerLANDA mobile skirmisher exploits openings while the party is occupied managing the paralysis threat and reach zone.

PUNISHES

✖ melee reliance✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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