Profane Ghoul
Creature 10 (rare) — ghoul, undead, unholy
Pre-Remaster content. May include legacy alignment.
FlankerShadeLANDSUBTERRANEANundeadunholy
Source: shadows-at-sundown-bestiary (Pre-Remaster)
Perception +19; darkvision
Languages common, necril
Skills acrobatics +22, athletics +17, religion +19, stealth +20
Str
+3
Dex
+6
Con
+5
Int
+3
Wis
+5
Cha
+5
AC 30
Fort +17
Ref +22
Will +19
HP 180 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 30 feet, burrow 10 feet
Offense
Melee Jaws (finesse, unarmed) +22, Damage 2d10+7 piercing plus 2d6 void plus Ghoul Ghoul Fever, Profane Paralysis
Melee Claw (agile, finesse, unarmed) +22, Damage 2d6+7 slashing plus 2d6 void plus Profane Paralysis
Abilities
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Ghoul Fever (disease) — Saving Throw DC 29 Fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 2d6 void damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a Ghoul the next midnight.
Stage 1 carrier with no ill effect (1 day)
Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 2d6 void damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a Ghoul the next midnight.
Profane Paralysis (incapacitation, occult) — Any living, non-elf creature hit by the profane ghoul's attack must attempt a DC 29 Fortitude save.
Critical Success The creature is unaffected.
Success The creature is Slowed 1.
Failure The creature is Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Critical Success The creature is unaffected.
Success The creature is Slowed 1.
Failure The creature is Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Profane Whispers (auditory, mental, occult) — The ghoul whispers profane secrets of undeath. Living creatures within 10-foot emanation{10 feet} of the ghoul take 2d8 persistent mental damage. Those with ghoul fever must also succeed at a DC 29 Will save or have the disease advance one step. The profane ghoul can't use Profane Whispers again for 24 hours.
Scuttle (move) — The profane ghoul crawls on all fours, moving up to half its Speed. This movement doesn't trigger reactions.
WORKS WELL WITH
AnvilLAND / SUBTERRANEANAn Anvil holds creatures inside the Profane Whispers emanation, ensuring the persistent mental damage and paralysis effects consistently threaten grouped enemies.
CrasherLAND / SUBTERRANEANA Crasher scatters and disrupts enemy lines, creating flanking angles the Flanker exploits with Scuttle to reach back-line targets.
WeaverLAND / SUBTERRANEANA Weaver funnels enemies into kill zones and impedes their movement, keeping them inside the Flanker's reach and Profane Whispers radius.
PUNISHES
✖ clumping✖ low Fortitude✖ reaction dependency
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Profane Ghoul in the encounter builder — free, no install.
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