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Protosoul

Creature 11 (unique) — mindless, undead, unholy

SniperCrasherAERIALundead

Source: gatewalkers-bestiary

Perception +19; lifesense 120 feet
Skills acrobatics +22
Str
+5
Dex
+5
Con
+7
Int
-5
Wis
+0
Cha
-5
AC 28 Fort +24 Ref +22 Will +17
HP 245 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious, visual, critical-hits, mental
Speed 0 feet, fly 40 feet

Offense

Melee Void Tendril (divine, magical, reach-10, void) +22, Damage 3d10 + 11 void
Ranged Void Bolt (divine, magical, void) +22, range increment 30 feet, Damage 2d10+11 void

Abilities

Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Unstable Magic (divine, void) — The protosoul takes 10 force damage as it releases a burst of uncontained void energy in a 30-foot emanation. Creatures in the area take 5d8 void damage (DC 30 Fortitude save).

WORKS WELL WITH

AnvilAERIALAn Anvil holds enemies in melee, preventing them from closing on the flyer while it fires Void Bolts from range.
WeaverAERIALA Weaver groups enemies together, positioning them for the Unstable Magic emanation burst.

PUNISHES

✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure Path: Gatewalkers.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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