Protosoul
Creature 11 (unique) — mindless, undead, unholy
SniperCrasherAERIALundead
Source: gatewalkers-bestiary
Perception +19; lifesense 120 feet
Skills acrobatics +22
Str
+5
Dex
+5
Con
+7
Int
-5
Wis
+0
Cha
-5
AC 28
Fort +24
Ref +22
Will +17
HP 245 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious, visual, critical-hits, mental
Speed 0 feet, fly 40 feet
Offense
Melee Void Tendril (divine, magical, reach-10, void) +22, Damage 3d10 + 11 void
Ranged Void Bolt (divine, magical, void) +22, range increment 30 feet, Damage 2d10+11 void
Abilities
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Unstable Magic (divine, void) — The protosoul takes 10 force damage as it releases a burst of uncontained void energy in a 30-foot emanation. Creatures in the area take 5d8 void damage (DC 30 Fortitude save).
WORKS WELL WITH
AnvilAERIALAn Anvil holds enemies in melee, preventing them from closing on the flyer while it fires Void Bolts from range.
WeaverAERIALA Weaver groups enemies together, positioning them for the Unstable Magic emanation burst.
PUNISHES
✖ clumping
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Protosoul in the encounter builder — free, no install.
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