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Pyrogeist

Creature 10 (uncommon) — incorporeal, spirit, undead, unholy

Pre-Remaster content. May include legacy alignment.

CrasherShadeAERIALundeadspiritunholy

Born from the deaths of arsonists who died in the fires they started, pyrogeists are roiling infernos whose spectral fire emits no actual heat and harms only living creatures. Obsessed with sharing their torment with the living, pyrogeists haunt the area of their demise until whatever wrong they refuse to forgive has been righted, and they are finally put to rest. While pyrogeists can't set their own fires, they often use their terrifying illusory capabilities and telekinetic powers to lure thei

Source: blood-lords-bestiary (Pre-Remaster)

Perception +20
Languages common, necril
Skills acrobatics +22, intimidation +22, stealth +22
Str
-5
Dex
+7
Con
+0
Int
-1
Wis
+3
Cha
+5
AC 29 Fort +16 Ref +19 Will +18
HP 130 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 5
Speed 0 feet, fly 40 feet

Offense

Melee Ghastly Flames (agile, finesse, magical, reach-10, void) +23, Damage 2d12+8 void

Abilities

+1 Status to All Saves vs. Vitality
Rejuvenation (occult) — When a pyrogeist is destroyed, it reforms where it was destroyed after 2d4 days, fully healed. The pyrogeist can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Breath Weapon (arcane, void) — A pyrogeist can spit a cone of spectral fire in a 30-foot cone, dealing 10d6 void damage (DC 29 Fortitude). A creature that fails the save also takes 1d6 persistent void damage and is subject to the effects of Faerie Fire until the persistent damage ends.
Pyrokinetic Whirlwind (concentrate, occult, polymorph, void) — The pyrogeist transforms into a 40-foot tall vortex of spectral flame that appears to immolate everything within a 10-foot burst. A creature within this area take 2d12+20 void damage (DC 29 Fortitude).
Soul Consumption (divine, evil) — The spirit of a creature that dies from damage dealt by the pyrogeist's Pyrokinetic Whirlwind is trapped within the pyrogeist as if subjected to the effects of the bind soul spell. This effect persists until the pyrogeist is destroyed or chooses to set the soul free. The spirit remains trapped whether or not the pyrogeist is using Pyrokinetic Whirlwind. A pyrogeist can contain only one soul at a time in this manner.
Divine Innate Spells DC 29, attack +21
5th Illusory Scene (At Will), Telekinetic Haul (At Will)
2nd Telekinetic Maneuver (At Will)
Cantrips (5th) Ghost Sound, Mage Hand

WORKS WELL WITH

SnareAERIALArea-denial effects from a snare ally compound the pyrogeist's damage zones, punishing any repositioning.
WeaverAERIALA weaver's forced movement clusters enemies into the pyrogeist's cone and burst area simultaneously.

PUNISHES

✖ clumping✖ low Fortitude✖ non-ghost-touch damage
AERIAL-only habitat restricts viable partner pool
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #184: The Ghouls Hunger.

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