Qormintur
Creature 16 (unique) — duergar, dwarf, humanoid
Pre-Remaster content. May include legacy alignment.
SniperWeaverLAND
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +29; darkvision
Languages common, dwarven, elven, sakvroth
Skills acrobatics +29, crafting +32, deception +25, occultism +28, Shraen Lore +28, society +30, stealth +27, survival +27
Str
+2
Dex
+5
Con
+3
Int
+6
Wis
+3
Cha
+1
Items Alchemist's Fire (Greater) [Infused] (6), Acid Flask (Greater) [Infused] (6), Shortsword, Breastplate, Alchemist's Tools, Messenger's Ring (Greater), Infused Reagents (12), Antidote (Major) [Infused] (2), Elixir of Life (Greater) [Infused] (2), Comprehension Elixir (Greater)
AC 39
Fort +28
Ref +30
Will +26
+2 status to all saves vs. magical effects
HP 295
Resistances poison 15
Speed 20 feet
Offense
Melee Shortsword (agile, finesse, mental, versatile-s) +32, Damage 3d6+11 piercing
Ranged Acid Flask (splash) +32, range increment 60 feet, Damage 7 acid plus 3d6 acid plus 9 acid
Splash 10 Feet
Ranged Alchemist's Fire (splash) +32, range increment 60 feet, Damage 3d8+6 fire plus 3 fire plus 9 fire
Splash 10 Feet
Abilities
Infused Items — Qormintur carries the following infused items: 6 Greater Acid Flasks, 6 Greater Alchemist's Fires, 2 Major Antidotes, and 2 Greater Elixirs of Life.
These items last for 24 hours, or until the next time Qormintur makes her daily preparations.
These items last for 24 hours, or until the next time Qormintur makes her daily preparations.
+2 Status to All Saves vs. Magical Effects —
Iron Mind — Qormintur automatically disbelieves all illusions of 8th level or lower.
Juggernaut — When Qormintur rolls a success on a Fortitude save, she gets a critical success instead.
Light Blindness — When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
Bomber — When throwing an alchemical bomb with the splash trait, Qormintur can choose to deal splash damage to her primary target only, rather than dealing the usual splash damage.
Dire Warning (auditory, concentrate, emotion, linguistic, mental) — Qormintur reminds others of the punishments Shraens mete out for failure. Qormintur and all allies within 60 feet of her gain a +1 status bonus to attack rolls and damage rolls until the end of Qormintur's next turn.
Quick Bomber — Qormintur Interacts to draw an alchemical bomb, then Strikes with it.
Sticky Poison (manipulate) —
Uncanny Bombs — Qormintur's range increment for bombs is 60 feet. She reduces any circumstance bonus to the target's AC from cover by 1, and she automatically succeeds at the flat check when she targets a Concealed creature.
Occult Innate Spells DC 35, attack +27
2nd Enlarge (Self Only), Invisibility (Self Only)
WORKS WELL WITH
AnvilLANDAn anchor holds enemies at mid range where bombs are most effective and the aura from Dire Warning reaches both lines.
MenderLANDSustained healing lets the bomber stay active when enemies close distance, and her own elixirs supplement recovery.
CrasherLANDBurst damage from both sources converges on softened priority targets while sharing the Dire Warning attack bonus.
PUNISHES
✖ clumping✖ concealment✖ cover✖ illusions
Multiple snipers compete for the same range band and lack a frontline to control engagement distance.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Qormintur in the encounter builder — free, no install.
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