Quetzalcoatlus
Creature 7 — animal
CrasherSnareLANDAERIALanimal
Quetzalcoatlus are the largest flying members of the pterosaur family and are often mistaken for dragons due to their immense size and 40-foot wingspans. Using the joints of their massive wings as forelimbs, they are also quite capable of moving on land, snatching smaller prey from the ground or out of streams. Quetzalcoatlus are carnivorous, feeding on a variety of reptiles, mammals, large fish, amphibians, and other vertebrates. They are not inherently aggressive creatures and are happy to sc
Source: pathfinder-monster-core
Perception +15; low-light-vision, scent (imprecise) 30 feet
Skills acrobatics +14, athletics +17
Str
+6
Dex
+4
Con
+3
Int
-4
Wis
+2
Cha
-1
AC 25
Fort +16
Ref +17
Will +12
HP 110
Speed 15 feet, fly 50 feet
Offense
Melee Beak (deadly-d10, reach-10, unarmed) +17, Damage 2d10+10 piercing plus 1d8 bleed
Melee Talon (unarmed) +17, Damage 2d8+10 piercing plus Grab
Abilities
Carry — A quetzalcoatlus can Fly at half Speed while it has a single creature Grabbed or Restrained. Both its talons are occupied while it does this.
Swoop — The quetzacoaltus Flies up to its Speed and makes one beak or talon Strike at any point during that movement.
Grab —
WORKS WELL WITH
AnvilLAND / AERIALA grounded bruiser keeps melee attention low while the quetzalcoatlus dives from above to snatch an isolated target.
WeaverLAND / AERIALA caster that forces targets into the open gives the quetzalcoatlus a clear line for its Swoop and Grab.
PUNISHES
✖ standing still✖ isolated PCs
Works well with · Punishes · Pairing advice
Unlock with Tactics
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