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Quintessivore

Creature 10 (rare) — beast

Pre-Remaster content. May include legacy alignment.

ShadeWeaverLANDVERTICALbeast

Quintessivores are cunning creatures that wield arcane magic and scalpel-sharp spider limbs that can rend one's soul just as easily as flesh. A quintessivore doesn't immediately kill its prey-it drags the creature to its lair and separates the victim's soul from their body with its bladed limbs. The flicking blades then pull out the creature's individuality, reducing the soul down to pure soul-stuff called quintessence, which the quintessivore then consumes.

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +17; darkvision
Languages aklo, chthonian, common, diabolic, sakvroth
Skills arcana +25, athletics +17, intimidation +19, stealth +20
Str
+3
Dex
+6
Con
+6
Int
+7
Wis
+3
Cha
+3
Items Scroll of Dimensional Anchor (Level 4), Scroll of Fly (Level 4)
AC 28 Fort +22 Ref +20 Will +21
HP 180
Speed 40 feet, climb 20 feet

Offense

Melee Blade-Leg (finesse, magical) +22, Damage 1d10+9 slashing plus 1d10 void plus Tattered Soul

Abilities

Instant Suspension
Feed on Quintessence (arcane, exploration, manipulate) — Over the course of 1 hour, the quintessivore removes and deconstructs the soul of a creature. The creature must either be captive or have been dead for no more than 2 hours before the start of the process. At the end of the hour, the quintessivore consumes the quintessence of the creature's soul.

For the next month, it gains a +1 status bonus to its spell DC and spell attack roll, and it adds 6th-rank Never Mind and Vampiric Exsanguination to its arcane prepared spells.

Deconstructing a soul maps the unique properties of the creature's soul into the quintessivore's blade-legs. The soul can be reconstructed by binding it to quintessence. A dead quintessivore's soul flees its body as pure quintessence suitable for this purpose.
Suspend Soul (arcane) — The quintessivore suspends the life processes of a dying creature within 15 feet of it. The creature can't decrease or increase its HP or dying value for 10 minutes. The creature can attempt a DC 29 Will save to avoid this effect. If the creature receives magical healing, it can attempt a new save, ending the effect and being healed normally on a success.

The effect ends if the quintessivore uses Suspend Soul again.
Tattered Soul — A creature hit by the quintessivore's blade-leg Strike must succeed at a DC 29 Fortitude save or become Drained 1 (Drained 2 on a critical failure). If the creature is already drained, it's immune to this effect.
Arcane Prepared Spells DC 29, attack +21
5th Black Tentacles, Passwall
4th Clairvoyance, Enervation (×2)
3rd Slow, Vampiric Touch (×2)
2nd Comprehend Language, See Invisibility, Web
1st Feather Fall, Fleet Step, Grim Tendrils, Ray of Enfeeblement
Cantrips (5th) Daze, Detect Magic, Mage Hand, Ray of Frost, Read Aura

WORKS WELL WITH

AnvilLAND / VERTICALThe Anvil holds enemies in the Shade's debuff range, ensuring Drained and void damage stack reliably over multiple rounds.
FlankerLAND / VERTICALFlanker positioning pressure creates openings for the Shade's finesse strikes and compounds off-guard-dependent riders.
WeaverLAND / VERTICALLayered control spells from a Weaver protect the Shade's approach and isolate targets for soul harvesting.

PUNISHES

✖ low Fortitude✖ healing focus
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 3.

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