Quoppopak
Creature 11 — aberration, aquatic
Pre-Remaster content. May include legacy alignment.
WeaverAnvilLANDAQUATICaberration
Quoppopaks combine the most terrifying aspects of water striders, octopuses, and vampire bats into one evil, water-dwelling monster. Their bodies consist of an oval abdomen, eight hollow tentacles, and a thick, tail-like limb ending in a ventral tube, which resembles a lamprey's mouth and is capable of intaking fluids at an astounding rate. While quoppopaks can clumsily maneuver on land, they prefer to move on water; quoppopaks glide along the surface of lakes or the ocean by thrusting their ven
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +22; low-light-vision
Languages thalassic
Skills acrobatics +23, athletics +22, stealth +23
Str
+7
Dex
+6
Con
+5
Int
-2
Wis
+5
Cha
+0
AC 31
Fort +22
Ref +23
Will +18
HP 195
Speed 15 feet, swim 40 feet (water glide 30 feet)
Offense
Melee Beak (reach-10, unarmed) +24, Damage 3d8+13 piercing
Melee Tentacle (agile, reach-15, unarmed) +24, Damage 2d8+13 bludgeoning plus Grab
Melee Ventral Tube (reach-10) +24, Damage 2d6+13 slashing plus 1d6 bleed
Ranged Water Jet (water) +23, range increment 100 feet, Damage 2d6+13 bludgeoning plus Push
Abilities
Attack of Opportunity (Tentacle Only) — Tentacle only
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Flooding Thrust —
Tentacle Stab — Frequency once per round
Effect The quoppopak makes two tentacle Strikes against the same creature. These Strikes deal piercing damage instead of bludgeoning, and the quoppopak can't Grab with them. Its multiple attack penalty doesn't increase until after both attacks.
Effect The quoppopak makes two tentacle Strikes against the same creature. These Strikes deal piercing damage instead of bludgeoning, and the quoppopak can't Grab with them. Its multiple attack penalty doesn't increase until after both attacks.
Water Glide — The quoppopak can stand and move on the surface of water or other liquids without falling through. It can go underwater if it wishes, but it must Swim to do so.
Grab —
Push —
WORKS WELL WITH
FlankerLAND / AQUATICA flanker can exploit the weaver's reach control and grab to secure flanking positions against enemies held at a distance.
CrasherLAND / AQUATICA crasher capitalizes on the weaver's push and grab to deliver devastating follow-up strikes against displaced targets.
SniperLANDA sniper benefits from the weaver's extended reach creating a safe pressure zone while picking off targets from range.
PUNISHES
✖ clumping✖ movement✖ standing still
Stacking multiple weavers may lack the finishing power to convert control into eliminations.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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