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Rai Sho Disciple

Creature 16 (rare) — human, humanoid

Pre-Remaster content. May include legacy alignment.

FlankerSniperLANDhumanoid

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +30
Languages taldane, tien
Skills acrobatics +32, athletics +30, diplomacy +27, performance +26, religion +32
Str
+8
Dex
+9
Con
+6
Int
+5
Wis
+6
Cha
+5
AC 40 Fort +28 Ref +30 Will +28 +1 status to all saves vs. mental
HP 300
Speed 40 feet

Offense

Melee Fist (agile, finesse, magical, nonlethal, unarmed) +33, Damage 4d6+14 bludgeoning
Melee Sal Blossom (deadly-d10, finesse, magical, unarmed) +33, Damage 4d10+14 void
Ranged Temple Bell (magical, sonic) +33, range increment 60 feet, Damage 4d10+6 sonic

Abilities

Crying Bell Stance (stance) — The disciple cups one hand and poses the other to strike it, like the Rai Sho Monastery's central bell. In this stance, they can make temple bell Strikes (see Strikes). While in this stance, a disciple gains a +2 status bonus to AC against ranged attacks.
Falling Sal Stance (stance) — The disciple joins their palms together in the shape of a sal flower, evoking the truth that all things eventually decay. In this stance, they can make sal blossom Strikes (see Strikes) and are Quickened, and can use the extra action only to cast wholeness of body.
+1 status to all saves vs. mental
Nine Seals Spellcasting — The Rai Sho disciples have learned a technique that allows them to cast their ki spells more effectively by way of specialized hand postures. They replace the normal somatic and verbal components of their spells with nine seals components; these require that the caster have a hand free, but don't add any traits to the Cast a Spell action (preventing the Rai Sho disciples from triggering certain reactions, such as Attack of Opportunity, when they Cast a Spell).
Flurry of BlowsFrequency once per round

Effect The Rai Sho disciple makes two Strikes, each of which must be an unarmed Strike or temple bell Strike. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Arcane Focus Spells DC 37, attack +29; 3 Focus Points
2nd Wholeness of Body
1st Ki Rush, Ki Strike

WORKS WELL WITH

AnvilLANDThe anvil holds enemies in melee range so the flanker can deliver combined-damage flurries against a single target.
MenderLANDSustained healing keeps the flanker in striking position to leverage multiple attacks per round.
WeaverLANDThe weaver's control effects create openings for the flanker's high-mobility flurry strikes.

PUNISHES

✖ clumping✖ standing still
flanker stacking
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #168: King of the Mountain.

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