Ravener Husk
Creature 14 (rare) — dragon, undead, unholy
CrasherAnvilLANDdragonundeadunholyvoid
Raveners require a steady diet of souls, and a ravener that's unable to feed for too long eventually cannibalizes their own soul. Should a ravener's soul ward ever be reduced to 0 Hit Points by hunger while the ravener has more than 1 Hit Point (see Soul Ward) they lose all traces of their former identity (losing most of its unique traits, including the one matching its former tradition) and descend into a feral, nearly mindless state. Even if a ravener husk later consumes soul energy, the trans
Source: pathfinder-monster-core-2
Perception +26; darkvision; soulsense 60 feet
Skills acrobatics +22, athletics +28
Str
+8
Dex
+0
Con
+6
Int
-5
Wis
+4
Cha
+4
AC 35
Fort +28
Ref +22
Will +26
HP 325
Immunities bleed, death-effects, disease, paralyzed, poison, sleep
Weaknesses holy 10
Speed 25 feet
Offense
Melee Claw (agile, magical, reach-10) +29, Damage 3d4+16 slashing plus 2d6 void
Melee Jaws (magical, reach-15) +29, Damage 3d8+16 piercing plus 2d6 void
Abilities
Soulsense 60 Feet — A ravener senses the spiritual essence of living and undead creatures within the listed range. Creatures whose material bodies are one unit with their souls, like celestials and fiends, appear brighter to this sense.
Boneshatter —
Frightful Presence (aura, emotion, fear, mental) — 90 feet. DC 31 Will
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Ravenous Repast (divine) — Frequency once per day
Effect The ravener husk makes a jaws Strike against a deceased creature that has been dead no longer than 1 minute, was holy, and was at least level 15 in life. The ravener attempts a DC 5 Flat; if successful, they transform back into a ravener with 1 Hit Point in their soul ward.
Effect The ravener husk makes a jaws Strike against a deceased creature that has been dead no longer than 1 minute, was holy, and was at least level 15 in life. The ravener attempts a DC 5 Flat; if successful, they transform back into a ravener with 1 Hit Point in their soul ward.
Void Breath (divine, void) — The ravener husk breathes a torrent of void energy that deals 16d6 void damage in a 40-foot cone (DC 34 Reflex save). They can't use Void Breath again for 1d4 rounds.
WORKS WELL WITH
SnareLANDA controller that keeps foes clustered turns each void breath cone into a near-guaranteed multi-target hit.
SniperLANDA ranged attacker finishes off targets fleeing the frightful presence before they can regroup.
PUNISHES
✖ clumping✖ low Will✖ melee reliance
Avoid pairing with another huge-reach melee brute; both compete for the same frontline space and reach advantage.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Ravener Husk in the encounter builder — free, no install.
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