Ravenile Rager
Creature 14 (rare) — humanoid, lizardfolk
Pre-Remaster content. May include legacy alignment.
CrasherLANDAQUATIClizardfolk
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +25
Languages common, draconic, iruxi
Skills acrobatics +25, athletics +28, intimidation +28, nature +23, survival +23
Str
+8
Dex
+4
Con
+5
Int
-1
Wis
+1
Cha
+0
Items Studded Leather Armor
AC 24
Fort +29
Ref +26
Will +23
HP 306 (regeneration 20 (deactivated by fire or acid))
Weaknesses fire 10
Speed 20 feet, swim 10 feet
Offense
Melee Jaws (reach-10, unarmed) +29, Damage 3d10+12 piercing
Melee Claw (agile, reach-10, unarmed) +29, Damage 3d8+8 slashing
Abilities
Regeneration 20 (Deactivated by Fire or Acid) — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Attack of Opportunity —
Deep Breath — A ravenile can hold their breath for 20 minutes.
Forced Regeneration (concentrate) — The ravenile regains 20 healing HP.
Furious Wallop — This counts as two attacks for the ravenile's multiple attack penalty.
If this Strike hits, the ravenile deals an extra die of weapon damage and the target falls Prone.
If this Strike hits, the ravenile deals an extra die of weapon damage and the target falls Prone.
Rend — Claw
A Rend entry lists a Strike the monster has.
Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.
Effect The monster automatically deals that Strike's damage again to the enemy.
A Rend entry lists a Strike the monster has.
Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.
Effect The monster automatically deals that Strike's damage again to the enemy.
WORKS WELL WITH
AnvilLAND / AQUATICShared front-line control prevents enemies from kiting the slow crasher.
MenderLAND / AQUATICSustained healing offsets the crasher's low AC and high damage intake.
FlankerLAND / AQUATICPositional combatant exploits the crasher's melee threat for flanking advantage.
PUNISHES
✖ movement✖ trading blows
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Ravenile Rager in the encounter builder — free, no install.
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