Reborn Sun Hunter
Creature 11 (rare) — fire, undead, unholy
Pre-Remaster content. May include legacy alignment.
FlankerShadeLANDfireundeadunholy
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +24; darkvision
Languages common, necril
Skills acrobatics +23, athletics +21, religion +19, stealth +23, survival +19
Str
+4
Dex
+6
Con
+1
Int
+3
Wis
+2
Cha
-1
Items Dagger, Religious Symbol of Walkena
AC 30
Fort +18
Ref +23
Will +21
HP 195 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances fire 10, mental 10
Speed 35 feet
Offense
Melee Dagger (agile, finesse, magical, versatile-s) +22, Damage 3d4+6 piercing plus 1d6 fire
Melee Fist (agile, finesse, nonlethal, unarmed) +22, Damage 1d4+6 bludgeoning plus 1d6 fire
Ranged Dagger (agile, magical, thrown-10, versatile-s) +22, Damage 3d4+6 piercing plus 1d6 fire
Abilities
Burning Sacrifice (divine, fire) — When the sun hunter is destroyed, they explode in a blast of flame that deals 6d6 fire damage in a 10-foot emanation (DC 27 Reflex save). Creatures that critically fail their saves are marked with Walkena's religious symbol on a visible area of their body, which remains for 1 day. This mark allows Walkena to treat the creature as if he knew the creature's identity but not having met them for the purposes of Scrying, lowering the spell's DC by 2. The sun hunter's gear and treasure are unaffected by the explosion and left in a pile where they die.
Nimble Dodge —
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Sneak Attack — The sun hunter's Strikes deal an additional 2d6 precision damage to Off-Guard creatures.
Study Foe — The sun hunter reads a creature they can see within 30 feet to notice openings. The sun hunter attempts a Perception check against that creature's Deception DC or Will DC, whichever is higher. The target is then temporarily immune for 1 minute.
Critical Success The sun hunter reads the target like a book. The target is Off-Guard against the sun hunter's attacks until the end of the sun hunter's next turn.
Success The sun hunter notices a brief opening. The target is off-guard against the sun hunter's attacks until the end of the sun hunter's turn.
Failure The target is unaffected.
Critical Failure The sun hunter's intense focus opens them up to other attacks. The target is unaffected, and the sun hunter is off-guard until the start of their next turn.
Critical Success The sun hunter reads the target like a book. The target is Off-Guard against the sun hunter's attacks until the end of the sun hunter's next turn.
Success The sun hunter notices a brief opening. The target is off-guard against the sun hunter's attacks until the end of the sun hunter's turn.
Failure The target is unaffected.
Critical Failure The sun hunter's intense focus opens them up to other attacks. The target is unaffected, and the sun hunter is off-guard until the start of their next turn.
Divine Innate Spells DC 27, attack +19
1st Burning Hands
Cantrips (5th) Divine Lance, Message, Shield, Sigil
WORKS WELL WITH
AnvilLANDA frontline bruiser holds priority attention so this precision striker can pick off Off-Guard targets from the flank.
SnareLANDA controller that isolates or restrains a target sets up the guaranteed opening this striker needs to land sneak damage.
WeaverLANDDebuffs that lower a target's defenses stack with this striker's own study-and-strike approach to burst a single target down.
PUNISHES
✖ isolation✖ low Will✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Reborn Sun Hunter in the encounter builder — free, no install.
Open in PathfinderGM →