Reborn Sun Mage
Creature 11 (rare) — fire, undead, unholy
Pre-Remaster content. May include legacy alignment.
WeaverMenderLANDundeadfire
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +24; darkvision
Languages common, necril
Skills acrobatics +21, athletics +17, intimidation +23, nature +19, religion +19
Str
+1
Dex
+3
Con
+1
Int
+0
Wis
+2
Cha
+5
Items Staff of Fire (Major), Religious Symbol of Walkena
AC 28
Fort +18
Ref +21
Will +24
HP 195 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances fire 10, mental 10
Speed 25 feet
Offense
Melee Fist (agile, finesse, nonlethal, unarmed) +19, Damage 1d4+4 bludgeoning plus 2d6 fire
Melee Staff (magical, two-hand-d8) +17, Damage 1d4+4 bludgeoning
Ranged Sunfire (fire, magical) +19, range increment 40 feet, Damage 3d6+12 fire
Abilities
Burning Sacrifice (divine, fire) — When the sun mage is destroyed, they explode in a blast of flame that deals 6d6 fire damage in a 10-foot emanation (DC 27 Reflex save). Creatures that critically fail their saves are marked with Walkena's religious symbol on a visible area of their body, which remains for 1 day. This mark allows Walkena to treat the creature as if he knew the creature's identity but not having met them for the purposes of Scrying, lowering the spell's DC by 2. The sun mage's gear and treasure are unaffected by the explosion and left in a pile where they die.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Revitalizing Flame (divine, healing) — Frequency once per day
Effect The sun mage produces a specialized flame that burns away maladies and restores a creature. If the sun mage's next action is to Cast a Spell with the fire trait that deals damage and isn't a cantrip, the spell doesn't deal any damage. It instead restores a number of Hit Points equal to four times the spell's rank to all targets or creatures. This restoration affects all creatures regardless of whether they are healed by vitality or void energy.
Effect The sun mage produces a specialized flame that burns away maladies and restores a creature. If the sun mage's next action is to Cast a Spell with the fire trait that deals damage and isn't a cantrip, the spell doesn't deal any damage. It instead restores a number of Hit Points equal to four times the spell's rank to all targets or creatures. This restoration affects all creatures regardless of whether they are healed by vitality or void energy.
Divine Spontaneous Spells DC 30, attack +22
6th Chain Lightning, Fire Seeds, Purple Worm Sting
5th Elemental Form, Wall of Stone
4th Fly, Shape Stone, Stoneskin, Wall of Fire
3rd Fireball, Fireball, Haste, Meld into Stone, Wall of Thorns
2nd Barkskin, Dispel Magic, Faerie Fire, Flaming Sphere, Spider Climb
1st Grease, Gust of Wind, Shocking Grasp, Spider Sting
Cantrips (6th) Acid Splash, Detect Magic, Light, Produce Flame, Read Aura
Divine Innate Spells DC 30, attack +22
1st Burning Hands
Cantrips (5th) Divine Lance, Message, Shield, Sigil
WORKS WELL WITH
AnvilLANDAnvil clusters enemies together, maximizing Burning Sacrifice's fire burst when the mage falls.
CrasherLANDCrasher pushes enemies into tight groups, compounding the mage's area fire damage and divine spell zones.
SniperLANDSniper eliminates softened targets at range while the mage layers battlefield fire denial.
PUNISHES
✖ clumping✖ low Reflex
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Reborn Sun Mage in the encounter builder — free, no install.
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