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Red Commander Ant

Creature 17 (rare) — beast

Pre-Remaster content. May include legacy alignment.

AnvilSnareLANDVERTICALbeastinsectpoison

Source: strength-of-thousands-bestiary (Pre-Remaster)

Perception +30; darkvision, scent (imprecise) 60 feet
Languages common
Skills athletics +30, diplomacy +32, intimidation +32, nature +29, survival +29
Str
+9
Dex
+5
Con
+6
Int
+0
Wis
+6
Cha
+9
AC 40 Fort +29 Ref +28 Will +31
HP 315
Speed 40 feet, climb 20 feet

Offense

Melee Mandibles (reach-10) +33, Damage 3d10+17 slashing plus Improved Grab
Melee Stinger (agile, reach-10) +33, Damage 3d6+17 piercing plus Red Ant Venom

Abilities

Attack of Opportunity
Constrict — 5d10 bludgeoning damage, DC 38 Fortitude.

Before using Constrict, the ant can choose to smash one creature that it has Grabbed or Restrained against the ground. That creature uses the result one degree of success worse than its Fortitude save result against Constrict, but it is then no longer Grabbed or restrained by the ant.

The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
For the Queen! (olfactory) — The red commander ant gives a pheromone signal to spur other ants into a fury. All ants within 30 feet who can smell this signal gain a +1 status bonus to attack rolls, reduce their frightened condition to 0, and are immune to the frightened condition for 1 minute.
Red Ant Venom (poison) — Saving Throw DC 38 Fortitude

Maximum Duration 4 rounds

Stage 1 3d6 poison damage and Enfeebled 1 (1 round)

Stage 2 4d6 poison damage and Enfeebled 2 (1 round)

Stage 3 6d6 poison damage and Enfeebled 3 (1 round)
The Queen's Enemy (concentrate) — The red commander ant designates a single creature within 60 feet that it can see as its queen's enemy. All ants within 120 feet of the red commander ant deal an additional 1d8 bleed damage when they hit the target with mandibles Strikes. These effects last for 1 minute, or until the red commander ant uses The Queen's Enemy on a different creature.
Improved Grab

WORKS WELL WITH

FlankerLAND / VERTICALA precision striker gains extra value from the rallying pheromone's status bonus to attack rolls.
SniperLAND / VERTICALA ranged attacker can stay clear of the reach Strikes and Constrict while this bruiser locks down the melee line.
CrasherLAND / VERTICALA heavy hitter benefits from the marked foe's bonus bleed exposure, escalating pressure on a single target.

PUNISHES

✖ single-target focus✖ low Fortitude✖ melee reliance
Avoid stacking with another huge grappler; overlapping reach and Grab abilities compete for the same restrained target.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #174: Shadows of the Ancients.

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