Redwood Leshy
Creature 10 (uncommon) — leshy, plant
AnvilWeaverLANDplant
Guardians of old growth forests and the mightiest trees, redwood leshies behave with the courage and self-assurance that they believe befits their legacy. They rarely lord their duties over other leshies, instead believing it's their responsibility to shield, guide, and provide for others. For all their cute appearances and harmless pretenses, leshies can become a formidable force when riled. What's more, leshies can grow larger, stronger, and more aggressive in regions rich in primal energy. Th
Source: wardens-of-wildwood-bestiary
Perception +22; low-light-vision
Languages common, fey; speak with plants (trees only)
Skills athletics +22, intimidation +18, nature +19
Str
+6
Dex
+2
Con
+6
Int
+3
Wis
+5
Cha
+4
Items Bo Staff
AC 29
Fort +22
Ref +16
Will +19
+2 status to all saves vs. fear
HP 205
Resistances fire 10
Speed 25 feet
Offense
Melee Bo Staff (magical, monk, parry, reach-10, trip) +23, Damage 2d8+12 bludgeoning
Melee Fist (agile, finesse, unarmed) +23, Damage 2d6+12 bludgeoning
Abilities
+2 Status to All Saves vs. Fear —
Verdant Burst (healing, primal, vitality) — When a redwood leshy dies, a burst of primal energy explodes from their body, restoring 5d8 healing{5d8 Hit Points} to each plant creature in a 30-foot emanation. This area is filled with saplings, becoming difficult terrain. If the environment isn't a viable environment for these trees, they wither after 24 hours.
Change Shape (concentrate, polymorph) — The redwood leshy can take the form of a Large tree, using the effects of One with Plants.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Looming Strike — The leshy deals an additional 1d8 damage to creatures smaller than it.
Needles That Catch the Clouds — The leshy can cast Create Water, Downpour, and Mist as innate primal spells once per day, but only while Large or larger.
Primal Innate Spells DC 28, attack +20
3rd Speak with Plants (Constant, Trees Only)
2nd Enlarge (Self Only)
WORKS WELL WITH
SniperLANDThe anvil's reach control and mist concealment create safe firing lanes for a ranged attacker to operate behind.
FlankerLANDThe anvil holds the front line with reach and trip, creating off-guard flanking opportunities for a mobile melee partner.
PUNISHES
✖ standing still✖ melee reliance✖ small creatures
Works well with · Punishes · Pairing advice
Unlock with Tactics
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