Rekhep
Creature 10 — archon, celestial, holy
AnvilMenderLANDAERIALcelestialarchonholydivine
Rekheps are the living shields that defend Heaven against fiendish incursions. They tile together in massive formations capable of withstanding any onslaught. Given their tremendous strength and imposing stature, shield archons are ideal guardians of the meek and are sometimes summoned to the mortal Universe to ward off the attacks of great numbers of evildoers. Archons are guardians of Heaven and enemies of corruption. Before gods and their servants set foot in the celestial planes, archons al
Source: pathfinder-monster-core
Perception +19; darkvision
Languages diabolic, draconic, empyrean, utopian; Truespeech
Skills athletics +21, diplomacy +19, intimidation +19, religion +19, survival +17
Str
+5
Dex
+1
Con
+7
Int
+2
Wis
+3
Cha
+3
Items Lance
AC 31 (all-around vision)
Fort +23
Ref +15
Will +19
+1 status to all saves vs. magic
HP 150
Immunities fear-effects
Weaknesses unholy 10
Speed 30 feet, fly 60 feet
Offense
Melee Holy Lance (deadly-d8, divine, holy, jousting-d6, reach-10) +22, Damage 2d8+11 piercing plus 1d4 spirit
(or 2d4 spirit vs. an unholy target)
Abilities
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
All-Around Vision — This monster can see in all directions simultaneously and therefore can't be flanked.
+1 Status to All Saves vs. Magic —
Archon's Protection —
Archon's Pursuit — Frequency once per day
Requirements The rekhep saw another creature teleport within the last round and has at least one Translocate spell remaining
Effect The rekhep casts one of their translocate spells, which is heightened to 5th rank and causes the qarna to arrive in an unoccupied space it chooses within 30 feet of the creature it's pursuing. If the creature is too far away, the rekhep arrives as close as possible.
Requirements The rekhep saw another creature teleport within the last round and has at least one Translocate spell remaining
Effect The rekhep casts one of their translocate spells, which is heightened to 5th rank and causes the qarna to arrive in an unoccupied space it chooses within 30 feet of the creature it's pursuing. If the creature is too far away, the rekhep arrives as close as possible.
Courageous Switch — When a rekhep uses their Translocate innate spell, they can choose to move into the space of a willing ally they can see within range. If they do, the ally switches places with the archon, appearing in the space the archon just vacated, as if it too had cast translocate .
Holy Armament (divine, holy) — Any weapon gains the Holy rune while the rekhep wields it.
Living Shield — The rekhep grants an adjacent ally a +2 circumstance bonus to AC until they're no longer adjacent or until the start of the archon's next turn, whichever comes first. When the rekhep uses Archon's Protection against an attack against the shielded ally, the rekhep gains the resistance and takes the damage rather than the ally.
Terrifying Smite (emotion, fear, mental) — The rekhep makes a Strike against an enemy that has one of the rekhep's allies within its reach. On a hit, the target takes an additional 2d8 mental damage and is Frightened 2. The extra damage and frightened value are doubled on a critical hit.
Divine Innate Spells DC 27, attack +19
5th Truespeech (Constant)
4th Translocate (At Will)
2nd Share Life (×3)
1st Sure Strike (×3)
Cantrips (5th) Divine Lance, Message
WORKS WELL WITH
CrasherLAND / AERIALAn aggressive striker presses the advantage while the archon's AC bonus and repositioning keep it protected.
SniperLAND / AERIALRanged damage keeps pressure up while the archon holds the front and shields nearby allies.
SnareLAND / AERIALControl that keeps enemies adjacent to allies sets up the Frightened effect from the archon's smite more reliably.
PUNISHES
✖ isolated allies✖ low Will✖ melee reliance near allies
Avoid a second Anvil; the archon's own durability and ally-shielding already cover the frontline role.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Rekhep in the encounter builder — free, no install.
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