Relictner Eroder
Creature 12 (rare) — dwarf, humanoid, mortic
Pre-Remaster content. May include legacy alignment.
AnvilCrasherLANDmortic
Regardless of age, relictners look like ancient dwarves with deep wrinkles, sparse white hair, and decrepit forms. As their bodies degrade, so too do their surroundings, with even the finest architecture crumbling to ruins. Mortics are humanoids overwhelmed by void energy who tenaciously cling to life, straddling the line between living and dead.
Source: book-of-the-dead-bestiary (Pre-Remaster)
Perception +23; darkvision; lair sense
Languages common, dwarven, necril
Skills athletics +25, crafting +22, intimidation +19, survival +23, thievery +20
Str
+7
Dex
+2
Con
+7
Int
+4
Wis
+5
Cha
+1
Items Dwarven War Axe (Broken), Chain Mail (Broken)
AC 32
Fort +25
Ref +18
Will +21
HP 265 (void healing)
Speed 20 feet
Offense
Melee Eroding Touch (unarmed) +26, Damage 3d12+10 acid
Ranged Targeted Collapse (trip, versatile-p) +21, range 30 feet, Damage 3d10+3 bludgeoning
Abilities
Consecration Vulnerability — A relictner in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by Anointed Ground, is Slowed 1.
Lair Sense (detection, divine) — The relictner bonds with a single structure they consider their lair, such as a house, temple, or ruin. A relictner is aware of any creature that enters the lair, and the direction and approximate distance to the creature. If the lair is destroyed, the relictner can bond with a new lair by residing within a structure they own or claim for 1 week.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Weathering Aura (aura, divine) — 60 feet. The relictner radiates an aura of degradation. All objects in the area have their Hardness reduced by 10, to a minimum of 0, for as long as they remain in the aura and for 1 round after leaving it. The relictner can't deactivate this aura.
Crumble (divine) — The relictner erodes an object within 30 feet, dealing 3d10 bludgeoning damage to it, with a DC 31 Reflex if the object is attended.
Death Gasp (divine) — The relictner draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The relictner gains the undead trait and becomes immune to bleed, death effects, disease, Paralyzed, poison, and sleep. Any such effects the relictner is currently inflicted with are suspended but take effect again once they take a breath.
Death Gasp lasts as long as the relictner holds their breath (up to 12 rounds).
Death Gasp lasts as long as the relictner holds their breath (up to 12 rounds).
Demolition (divine) — The relictner bellows in fury, causing the surrounding structure to collapse. All creatures in a 30-foot emanation take 8d10 bludgeoning damage from falling debris (DC 31 Reflex). A creature that fails its save is knocked Prone. The area becomes difficult terrain.
The relictner can't use Demolition again for 1d4 rounds.
The relictner can't use Demolition again for 1d4 rounds.
WORKS WELL WITH
WeaverLANDWeaver keeps enemies inside the persistent Weathering Aura for sustained degradation and structure collapse.
SniperLANDWeathering Aura strips cover while Crumble destroys obstacles, exposing enemies to ranged attacks.
FlankerLANDDemolition's terrain disruption creates flanking opportunities for a mobile partner.
PUNISHES
✖ clumping✖ equipment reliance✖ object reliance
Stacking Anvils concentrates the party within Demolition's friendly-fire burst radius.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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