Reth
Creature 7 (unique) — humanoid, lizardfolk
Pre-Remaster content. May include legacy alignment.
SniperFlankerLANDAQUATIChumanoidlizardfolkaquatic
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +13
Languages common, draconic, iruxi
Skills acrobatics +15, intimidation +15, society +12, stealth +15, survival +13, thievery +15
Str
+3
Dex
+4
Con
+1
Int
+1
Wis
+2
Cha
+2
Items Hand Crossbow, Leather Armor, Key Ring, Thieves' Tools
AC 25
Fort +14
Ref +17
Will +11
HP 115
Speed 25 feet, swim 15 feet
Offense
Melee Jaws (unarmed) +16, Damage 1d6+5 piercing
Melee Tail (agile) +16, Damage 1d4+5 bludgeoning
Ranged Hand Crossbow (magical, reload-1) +16, range increment 60 feet, Damage 1d6+2 piercing
Abilities
Deadly Bolts (stance) —
Deep Breath — Reth can hold his breath for 200 rounds (20 minutes).
Running Reload — Reth Strides, Steps, or Sneaks, then Interacts to reload.
Skirmishing Shot (flourish) — Reth Strides or Steps, then Strikes with his hand crossbow.
WORKS WELL WITH
AnvilLAND / AQUATICA frontline defender holds enemies in melee while this shooter kites and fires from a safe distance.
SnareLAND / AQUATICA controller slows or restrains pursuers, protecting the hit-and-run shooter's mobility advantage.
CrasherLAND / AQUATICA bursting melee ally punishes any target that breaks off from the front line to chase the mobile archer.
PUNISHES
✖ melee reliance✖ static positioning✖ slow pursuit
Avoid pairing with another mobile hit-and-run archer; both compete for the same kiting space and reload windows.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Reth in the encounter builder — free, no install.
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