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Rigg Gargadilly

Creature 7 (unique) — fey

Pre-Remaster content. May include legacy alignment.

ShadeFlankerLANDfeyspeed

Few creatures can match a quickling's speed. These malicious fey creatures delight in striking with blinding speed and accuracy, racing in to stab and slash at foes before scampering away for cover with maddening- even frightening-swiftness. Stories of people simply doubling over, bleeding from what appear to be spontaneously opening wounds, are often eyewitness accounts of quickling attacks. Quicklings actively hate the "slow-paced dullards" they encounter every day, delighting in inflicting s

Source: kingmaker-bestiary (Pre-Remaster)

Perception +15; low-light-vision
Languages aklo, common, fey
Skills acrobatics +17, crafting +13, deception +15, nature +13, stealth +17, survival +15, thievery +15
Str
+0
Dex
+6
Con
+2
Int
+4
Wis
+2
Cha
+4
Items Shortsword, Hunting Spider Venom (3)
AC 27 Fort +13 Ref +17 Will +15
HP 70
Weaknesses cold-iron 5
Speed 100 feet

Offense

Melee Shortsword (agile, finesse, magical, versatile-s) +18, Damage 1d6+3 piercing plus Hunting Spider Venom

Abilities

Can't Catch Me
Slow Susceptibility — The quickling takes a -2 status penalty to saving throws against effects that cause the Slowed condition. If the quickling ever becomes slowed, they lose their supernatural speed, can't Fade from View, and become Sickened 1 for the duration of the slow. They also can't reduce this sickened condition for the duration of the slowed effect.
Fade from View — The quickling can't use Fade from View again for 1d4 rounds.
Sneak Attack — Rigg's Strikes deal an extra 3d6 precision damage to Off-Guard creatures.
Supernatural Speed — The quickling's speed, combined with nearly instantaneous acceleration and deceleration, enables them to move in astonishing ways. As long as they have a firm surface to travel across, they can Stride their full movement vertically or horizontally. They can even run across unstable surfaces, such as water, in the same way, although dangerous surfaces (acid, lava, etc.) harm them as normal. They must end their movement on a horizontal surface capable of bearing their weight or else they fall.
Primal Innate Spells DC 20, attack +12
2nd Shatter
1st Ventriloquism
Cantrips (2nd) Dancing Lights, Prestidigitation

WORKS WELL WITH

AnvilLANDA frontline defender occupies the main engagement while this striker darts in for a precision hit and vanishes.
SnareLANDA controller creates Off-Guard conditions that amplify the value of each precision strike.
WeaverLANDA caster's debuffs enable safer high-value strikes given how little punishment this fragile striker can absorb.

PUNISHES

✖ low Perception✖ static positioning✖ single-target melee reliance
Avoid pairing with another stealth burst-striker; both compete for the same Off-Guard window and overlapping vanish tactics become redundant.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Kingmaker.

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