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Rotbomber

Creature 12 (uncommon) — mindless, undead, unholy

Pre-Remaster content. May include legacy alignment.

SniperCrasherLANDVERTICALundead

Disgusting and dangerous, rotbombers bound around on all four limbs, ripping off the pressurized and explosive necrotic pustules that grow out of their backs to lob them toward their enemies. When they explode, the pustules emit concussive blasts of force and deadly pestilence that can infect a victim. Though slow and overburdened by the intense weight of the pustules, rotbombers can move with a surprising speed when they need to hunt down their quarry.

Source: blood-lords-bestiary (Pre-Remaster)

Perception +25; darkvision
Skills acrobatics +25, athletics +25
Str
+5
Dex
+7
Con
+4
Int
-3
Wis
+4
Cha
-3
AC 31 Fort +19 Ref +25 Will +19
HP 250 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious, mental
Weaknesses vitality 10, slashing 10
Speed 40 feet, climb 20 feet

Offense

Melee Jaws (unarmed) +24, Damage 3d8+12 piercing plus Necrotic Rot
Melee Fist (reach-10, unarmed) +20, Damage 3d6+10 bludgeoning
Ranged Necrotic Pustule (splash, void) +26, range increment 60 feet, Damage 3d10+14 bludgeoning plus Necrotic Rot
Deals bludgeoning and void damage.

Abilities

Slow — A rotbomber is permanently Slowed 1 and can't use reactions.
Pressurized Pustules — When a rotbomber takes acid, fire, physical or sonic damage, there is a chance a prematurely developed pustule bursts open, determined by a DC 11 Flat. All creatures in a 10-foot emanation must succeed at DC 29 Fortitude save or become Sickened 2. A creature that gets a critical failure becomes Sickened 3. Any creature who attempts this save becomes temporarily immune to pressurized pustules for 24 hours.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Gaseous SmashFrequency once per round

Effect The rotbomber pulls two necrotic pustules from its body, one in each hand, and leaps into the air in an attempt to detonate them simultaneously on a hapless victim. The rotbomber Leaps up to 15 feet horizontally and 10 feet vertically to land in a square adjacent to a target creature and makes a necrotic pustule Strike against the target. If the Strike hits, it deals an additional 4d6 bludgeoning damage to the target. This counts as two attacks for the purposes of determining the rotbomber's multiple attack penalty, but the penalty does not increase until after the Gaseous Smash.
Necrotic Rot (disease, void) — Necrotic rot withers and corrupts living tissue at an alarming rate. An infected creature can't heal damage it takes from necrotic rot until it has been cured of the disease.

Saving Throw DC 29 Fortitude

Stage 1 2d6 void damage (1 day)

Stage 2 Drained 1

Stage 3 3d6 void damage and Drained 2

Stage 4 dead, rising as a rotbomber immediately
Propulsive Pestilence — The pressurized necrotic gases within the rotbomber's pustules make them explode far more dramatically than most alchemists' bombs. The rotbomber's necrotic pustules deal splash damage to every creature within 15 feet of the target.

WORKS WELL WITH

AnvilLAND / VERTICALAn anvil clumps enemies in melee range, maximising the rotbomber's splash damage from its necrotic pustules.
WeaverLAND / VERTICALA weaver's forced movement packs enemies together for the rotbomber's splash and area burst from Gaseous Smash.
FlankerLAND / VERTICALFlankers occupy enemies at close range while the rotbomber pelts them from afar with necrotic pustules.

PUNISHES

✖ clumping✖ melee reliance✖ low Fortitude
Slowed 1 makes the rotbomber fragile in melee; stacking Snipers leaves no frontline to protect it
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #184: The Ghouls Hunger.

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