Ruzadoya's Chosen
Creature 7 (uncommon) — human, humanoid, wood
CrasherWeaverLANDhumanwood
Source: wardens-of-wildwood-bestiary
Perception +18
Languages arboreal, common, fey, wildsong
Skills acrobatics +13, athletics +16, nature +17, survival +17
Str
+3
Dex
+1
Con
+4
Int
+1
Wis
+4
Cha
+1
Items Staff, Leather Armor
AC 22
Fort +18
Ref +12
Will +15
HP 115
Weaknesses fire 7, mental 7
Speed 25 feet
Offense
Melee Staff (magical, two-hand-d8) +18, Damage 1d4+6 bludgeoning
Ranged Splinter Surge +16, range increment 30 feet, Damage 2d8 piercing
Abilities
Explosive End (primal, wood) — When the woodblessed dies, the planar portal inside of them collapses, causing them to explode in a 20-foot burst of vines that deal 7d6 bludgeoning damage to all creatures with a DC 25 Reflex save. The woodblessed's body is completely consumed, though their root network and gear remain behind.
Luminant Aura (aura, light) — 20 feet. The volatile planar energy coursing through a woodblessed's veins fills the area with dim light.
Reactive Flare —
Tap Planar Gate (concentrate, primal) — The woodblessed empowers themself or their next attack.
If the woodblessed's next action is to Stride, is launched off the ground by a suddenly sprouting tree and propelled forward. During this Stride, they have a fly Speed equal to their Speed. If they don't end their movement on a solid surface that can support their weight, they fall.
If the woodblessed's next action is a Strike, the attack sprouts thorns that deal an additional 1d6 persistent bleed damage.
If the woodblessed's next action is to Stride, is launched off the ground by a suddenly sprouting tree and propelled forward. During this Stride, they have a fly Speed equal to their Speed. If they don't end their movement on a solid surface that can support their weight, they fall.
If the woodblessed's next action is a Strike, the attack sprouts thorns that deal an additional 1d6 persistent bleed damage.
Primal Innate Spells DC 25, attack +17
4th Life-Draining Roots
2nd Entangling Flora, Oaken Resilience
Cantrips (4th) Timber
WORKS WELL WITH
AnvilLANDA durable frontline body can bait enemies into melee range so the eventual death burst catches a clustered group.
SniperLANDA ranged attacker can finish the fight from range, safely triggering the death burst without standing in its blast.
SnareLANDA controller that keeps enemies bunched together maximizes how many targets fall within the explosive burst's radius.
PUNISHES
✖ clumping✖ melee crowding✖ low Reflex
Avoid stacking multiple explosive-death creatures; overlapping burst radii threaten allies as much as enemies without adding value.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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