Sabora Sharkosa
Creature 7 (unique) — aiuvarin, elf, human, humanoid
Pre-Remaster content. May include legacy alignment.
FlankerLANDhumanoid
Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)
Perception +16; low-light-vision
Languages common, elven, kelish, osiriani
Skills acrobatics +17, Alkenstar Lore +11, athletics +17, deception +15, diplomacy +15, society +11, stealth +17, thievery +17
Str
+4
Dex
+4
Con
+2
Int
+0
Wis
+1
Cha
+2
Items Knuckle Duster, Dueling Pistol
AC 25
Fort +15
Ref +17
Will +13
HP 120
Speed 30 feet
Offense
Melee Knuckle Duster (agile, free-hand, magical) +16, Damage 2d4+10 bludgeoning plus Concussive Fist
Ranged Dueling Pistol (concealable, concussive, fatal-d10, magical, reload-1) +16, range increment 60 feet, Damage 2d6+6 piercing
Abilities
Quickest Draw —
Concussive Fist (incapacitation) — A living creature hit by Sharkosa's knuckle duster must attempt a DC 23 Fortitude save.
Critical Success The creature is immune to this ability for the next 24 hours.
Success The creature is unaffected.
Failure The creature is Confused for 1 round.
Critical Failure The creature is confused for 1 round and falls Prone.
Critical Success The creature is immune to this ability for the next 24 hours.
Success The creature is unaffected.
Failure The creature is Confused for 1 round.
Critical Failure The creature is confused for 1 round and falls Prone.
Golden Bullets — Sharkosa's supernatural connection to gold allows her to alter the trajectory of her gold-cased bullets in flight. As long as her target is within 120 feet, Sharkosa gains a +1 circumstance bonus to ranged Strikes against targets with lesser cover and a +2 circumstance bonus to ranged Strikes against targets with standard or greater cover.
One-Two Punch — Sharkosa makes three melee Strikes with her knuckle duster . Each Strike counts against her multiple attack penalty as usual.
Reload Trick —
Sneak Attack — Sharkosa deals an extra 2d6 precision damage to Off-Guard creatures.
WORKS WELL WITH
AnvilLANDAnvil frontliner holds enemy attention, creating flanking opportunities for Sneak Attack.
ShadeLANDShade debuffs enemy AC to improve the Flanker's accuracy.
WeaverLANDWeaver repositions enemies to grant the Flanker consistent off-guard access.
PUNISHES
✖ low fortitude✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
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