Sacristan
Creature 10 — fiend, unholy, velstrac
SnareAnvilLANDfiendunholyvelstrac
Sacristans are failures among the velstracs, creatures whose bodies and minds have been utterly broken by the velstracs' torments. These unfortunates are assembled from scrap metal, nerveless flesh, and bits of darkness into loyal agents who take ecstatic pleasure in serving other velstracs. Sacristans are empowered by a miniature gateway to the Netherworld deep in their mouths. By distending their jaws, they can howl with the shrieks and windstorms of that plane. Sacristans vary in appearance b
Source: pathfinder-monster-core-2
Perception +19; greater-darkvision; painsight
Languages common, diabolic, shadowtongue
Skills acrobatics +19, athletics +22, intimidation +18, stealth +21, Torture Lore +16
Str
+6
Dex
+5
Con
+6
Int
+0
Wis
+3
Cha
+2
AC 30
Fort +22
Ref +19
Will +17
+1 status to all saves vs. magic
HP 175
Immunities cold
Weaknesses silver 10, holy 10
Speed 25 feet
Offense
Melee Barbed Chain (magical, reach-10, trip, unholy, versatile-s) +22, Damage 1d6 spirit plus 2d6 bleed plus 2d8+9 piercing
Abilities
Painsight (divine) — A velstrac automatically knows whether a creature it sees has any of the Doomed, Dying, and Wounded conditions as well as the value of those conditions.
+1 Status to All Saves vs. Magic —
Regeneration 10 (Deactivated by Holy or Silver) — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Reactive Strike —
Staggering Servitude (aura, divine, fear, mental, visual) — 30 feet. When a creature ends its turn in the aura, it sees a vision of the sacristan groveling in pitiable servitude. The creature must succeed at a DC 27 Will save or become Stunned 1.
Focus Gaze (concentrate, divine, fear, visual) — The sacristan eerily stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against staggering servitude. In addition, if the creature was already stunned, on a failed save, its revulsion toward the sacristan's presence causes it to be Stupefied 2 for 1 minute. After attempting this save, the creature is then temporarily immune to Focus Gaze until the start of the sacristan's next turn.
Shadow Scream (aura, concentrate, darkness, divine, mental, sonic) — Frequency once per hour
Effect The sacristan opens their mouth to unloose the wailing howls and mind-twisting darkness of the Netherworld. This creates a 30-foot emanation of darkness and wailing sounds around the sacristan. Creatures with darkvision can't see through this darkness. The sacristan can Sustain Shadow Scream for up to 1 minute. Non-velstrac creatures in the area when the ability is used, as well as those who enter or start their turn in the area, must attempt a DC 28 Will save.
Critical Success The creature is unaffected and is then temporarily immune for 24 hours.
Success The creature is Deafened for 1 round.
Failure The creature is Confused and deafened for 1 round.
Critical Failure The creature takes 20 mental damage, and is confused and deafened for 1 round.
Effect The sacristan opens their mouth to unloose the wailing howls and mind-twisting darkness of the Netherworld. This creates a 30-foot emanation of darkness and wailing sounds around the sacristan. Creatures with darkvision can't see through this darkness. The sacristan can Sustain Shadow Scream for up to 1 minute. Non-velstrac creatures in the area when the ability is used, as well as those who enter or start their turn in the area, must attempt a DC 28 Will save.
Critical Success The creature is unaffected and is then temporarily immune for 24 hours.
Success The creature is Deafened for 1 round.
Failure The creature is Confused and deafened for 1 round.
Critical Failure The creature takes 20 mental damage, and is confused and deafened for 1 round.
Divine Innate Spells DC 29, attack +21
3rd Chilling Darkness
1st Fear
WORKS WELL WITH
CrasherLANDA burst striker can finish a target already Stunned by this fiend's Will-save aura before it acts again.
SniperLANDRanged damage against a Stunned target converts this fiend's control into guaranteed extra hits without adding another melee body.
FlankerLANDA mobile striker can reposition onto a target this fiend's gaze has already left unable to act.
PUNISHES
✖ low Will✖ clumping✖ melee reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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