Sahni Bride-Of-The-Sea
Creature 7 (unique) — amphibious, hag, humanoid
Pre-Remaster content. May include legacy alignment.
WeaverSnareLANDAQUATIChaghumanoidcurse
Source: blood-lords-bestiary (Pre-Remaster)
Perception +15; darkvision
Languages aklo, common, iblydan, necril
Skills acrobatics +14, diplomacy +16, Legal Lore +19, occultism +14, stealth +16
Str
+3
Dex
+4
Con
+4
Int
+6
Wis
+2
Cha
+6
Items Stony Hag Eye
AC 24
Fort +13
Ref +14
Will +18
+1 status to all saves vs. magic
HP 120
Weaknesses cold-iron 10
Speed 25 feet, swim 35 feet
Offense
Melee Claw (agile, magical, unarmed) +16, Damage 2d10 + 4 slashing
Abilities
Coven — Sahni adds Acid Arrow, Mariner's Curse, and Water Walk to her coven's spells.
+1 Status to All Saves vs. Magic —
Bride's Bargain (occult) — Sahni can make a bargain with a willing creature of sound mind. The creature gives away a special quality-such as its courage, beauty, or voice-or sacrifices a loved one in exchange for a boon or a promise from Sahni. As long as Sahni keeps her end of the bargain, the only way to restore a lost quality is to defeat Sahni or make another bargain for its return. Loved ones sacrificed for Sahni's bargain can't be restored except with Wish, Miracle, or similarly powerful magic.
Curse of Futility (curse, emotion, fear, mental, occult) — Sahni gazes upon a creature, affecting it with an overwhelming sense that every action it takes is futile; that humiliating failure is their only possible future. The target attempts a DC 25 Will save; the target doesn't need to be able to see Sahni.
Critical Success The target is unaffected and temporarily immune to Sahni's Curse of Futility for 24 hours.
Success The target is Stupefied 1 for 1 round and then temporarily immune for 1 hour.
Failure The target is Stupefied 2 for 1 minute.
Critical Failure The target is stupefied 2 for 1 hour and is Doomed 1 as long as it is stupefied.
Critical Success The target is unaffected and temporarily immune to Sahni's Curse of Futility for 24 hours.
Success The target is Stupefied 1 for 1 round and then temporarily immune for 1 hour.
Failure The target is Stupefied 2 for 1 minute.
Critical Failure The target is stupefied 2 for 1 hour and is Doomed 1 as long as it is stupefied.
Scattered Coven — As a scattered coven, the Graveclaw grants Sahni the ability to cast the following spells as 3rd-rank occult spells, once per day each, without requiring help from her fellow coven members: Acid Arrow, Curse of Lost Time, Earthbind, Harm, Mimic Undead, Summon Construct, and Water Walk. If Sahni is the third hag they confront, the coven is broken and she lacks these coven spells.
Divine Spontaneous Spells DC 25, attack +17
4th Bestial Curse, Vampiric Maiden
3rd Animal Vision, Crashing Wave
2nd Animal Messenger, See Invisibility
1st Alarm, Charm, Command, Fear, Mending
Cantrips (4th) Divine Lance, Mage Hand, Message, Prestidigitation, Sigil
Occult Innate Spells DC 25, attack +17
3rd Curse of Lost Time, Earthbind
2nd Acid Arrow (×1), Mimic Undead, Water Walk
1st Harm, Summon Construct
WORKS WELL WITH
AnvilLAND / AQUATICA durable front-liner buys the time this caster needs to land its curse before enemies close the distance.
CrasherLAND / AQUATICBurst melee damage finishes off a target already left futile and demoralized by the curse.
FlankerLAND / AQUATICA mobile skirmisher can exploit the Off-Guard opening created once a target's actions are sapped by the curse.
PUNISHES
✖ low Will✖ isolated targets✖ melee reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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