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Saurian Warmonger

Creature 16 (uncommon) — dinosaur, humanoid

Pre-Remaster content. May include legacy alignment.

AnvilWeaverLANDdinosaurhumanoid

These saurians adopt warfare as their primary role and greatest calling. They particularly excel at taking slaves. Enormous tyrannosaurus-humanoids, saurians are ancient beings who predate the rise of humans and dwell in the world's primeval jungles. While the saurians presented here are evil, saurians of all alignments exist.

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +31; darkvision
Languages common, fey, pyric; speak with animals
Skills athletics +32, crafting +28, intimidation +28, nature +30, survival +30
Str
+8
Dex
+5
Con
+6
Int
+4
Wis
+6
Cha
+4
Items Spear, +1 Striking Mancatcher, Leather Armor
AC 39 Fort +26 Ref +25 Will +28
HP 340
Resistances fire 10
Speed 40 feet

Offense

Melee Spear (magical, reach-15) +32, Damage 3d6+16 piercing
Melee Mancatcher (grapple, magical, reach-20) +31, Damage 2d6+16 slashing plus Restrain
Melee Jaws (deadly-d12, reach-15, unarmed) +30, Damage 3d10+16 piercing
Melee Tail (agile, finesse, reach-10, trip) +30, Damage 3d6+16 bludgeoning
Ranged Spear (magical, thrown-20) +32, Damage 3d6+16 piercing

Abilities

Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Boneshaking Roar (incapacitation, sonic) — The saurian warmonger bellows, evoking the power of the primordial world.

Non-dinosaur creatures within 30-foot emanation{30 feet} take 10d6 sonic damage (DC 34 Fortitude save). On a failed save, a creature is also Slowed 2 for 1 round (Stunned 1d4 on a critical failure).

The saurian can't use Boneshaking Roar again for 1d4 rounds.
Primordial Balance — A warmonger wields their mancatcher in one hand.
Restrain — When the warmonger makes a successful mancatcher Strike, their target must succeed at a DC 34 Reflex save or become Grabbed until the end of the warmonger's next turn.

Each time the creature fails an attempt to Escape the warmonger, it takes 2d6 piercing damage.
Three-Limbed Lunge — The saurian warmonger makes three Strikes: one Strike each with the weapons in their hands and one Strike with their tail. They can perform these attacks in any order, though each counts toward their multiple attack penalty as normal.

After making a Three-Limbed Lunge, the warmonger is Off-Guard until the beginning of their next turn.
Primal Innate Spells DC 37, attack +29
4th Air Walk
3rd Animal Vision (At Will) (Dinosaurs Only)
2nd Speak with Animals (Constant)

WORKS WELL WITH

FlankerLANDThe flanker benefits from the anvil's extended-reach mancatcher lockdown to safely approach and flank.
MenderLANDSustained healing keeps the anvil's enormous HP pool effective through prolonged frontline engagements.
SniperLANDThe sniper exploits the anvil's area denial and trip control to fire from a safe distance.

PUNISHES

✖ clumping✖ low Fortitude✖ low Reflex✖ standing still
anvil stacking
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #156: The Apocalypse Prophet.

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