Scaleseed Nagaji
Creature 7 (rare) — humanoid, nagaji
Pre-Remaster content. May include legacy alignment.
WeaverSnareLANDhumanoidnagajiprimal
Nagaji are brawny bipeds with humanoid figures and serpentine heads. Their bodies are covered in tightly layered scales that range in color from green to brown, and almost all nagaji have a colorful ridge along their head and back. Ophidian eyes lend nagaji an imperious visage, with irises that span every color of the rainbow. Nagaji physiology varies somewhat. Some possess vestigial tails, while others have sharp claws, and some even sport impressive fangs that can inject a simple venom. Like
Source: stolen-fate-bestiary (Pre-Remaster)
Perception +15; low-light-vision
Languages common, draconic, tien
Skills nature +17, religion +15, survival +15
Str
+1
Dex
+2
Con
+3
Int
+1
Wis
+4
Cha
+2
Items Sickle, Leather Armor
AC 23
Fort +14
Ref +13
Will +17
HP 115
Resistances poison 5
Speed 25 feet
Offense
Melee Sickle (agile, finesse, magical, trip) +16, Damage 1d4 + 4 slashing
Abilities
Slough Toxins — Frequency once per round
Requirements The nagaji is afflicted with a poison
Effect The nagaji accelerates their metabolism. They roll a saving throw against the affliction with a +2 circumstance bonus. If they must attempt an ongoing save against the same poison at the end of their turn, they also get a +2 circumstance bonus to that save.
Requirements The nagaji is afflicted with a poison
Effect The nagaji accelerates their metabolism. They roll a saving throw against the affliction with a +2 circumstance bonus. If they must attempt an ongoing save against the same poison at the end of their turn, they also get a +2 circumstance bonus to that save.
Primal Prepared Spells DC 25, attack +17
4th Speak with Plants
3rd Lightning Bolt
2nd Acid Arrow, Dispel Magic, Entangle, Restoration
1st Heal (×3), Longstrider, Shocking Grasp
Cantrips (4th) Disrupt Undead, Electric Arc, Know Direction, Light, Read Aura
WORKS WELL WITH
AnvilLANDA durable frontline ally holds melee attention while this caster trips foes from range with its weapon and follows up with primal spells.
FlankerLANDA mobile striker capitalizes on a foe knocked prone by the trip weapon, since a prone target is easier to hit in melee.
CrasherLANDA heavy bruiser finishes off a target this caster's spells and trip attacks have already softened.
PUNISHES
✖ melee reliance✖ poison-based tactics✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
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