Scarlet Triad Thug
Creature 7 (uncommon) — dwarf, humanoid
Pre-Remaster content. May include legacy alignment.
AnvilLANDdwarfhumanoid
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +13; darkvision
Languages common, dwarven
Skills acrobatics +13, athletics +17, intimidation +16, survival +13, thievery +13
Str
+4
Dex
+2
Con
+3
Int
+0
Wis
+2
Cha
+2
Items Flail, Javelin (3), Chain Mail, Manacles (Average) (Marked with the Symbol of the Scarlet Triad), Key to Manacles
AC 25
Fort +18
Ref +12
Will +15
+2 circumstance to all saves vs. shove, trip, or being knocked prone
HP 120
Speed 20 feet
Offense
Melee Flail (disarm, sweep, trip) +18, Damage 2d6+10 bludgeoning
Ranged Javelin (thrown-30) +15, Damage 1d6+10 piercing
Abilities
+2 Circumstance to All Saves vs. Shove, Trip, or Being Knocked Prone —
Bully's Push —
Rock Dwarf — When forced to move 10 feet or more, the thug is moved only half the distance.
Efficient Capture (attack, manipulate) —
Pack Attack — The thug deals an extra 1d8 damage to any creature that's within reach of at least two of the thug's allies.
WORKS WELL WITH
SniperLANDA ranged attacker can keep firing from behind this durable brawler while it eats hits and resists being shoved out of position.
FlankerLANDA mobile skirmisher joining the same target lets this brawler's bonus damage against surrounded foes come online faster.
SnareLANDA controller that pins a target in place keeps it within reach long enough for the trip-and-sweep flail to matter every round.
PUNISHES
✖ forced movement✖ clumping near a shared target✖ trip or shove tactics
Stacking several of these same sturdy front-liners adds redundant durability without extra battlefield pressure.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Scarlet Triad Thug in the encounter builder — free, no install.
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