Scathka
Creature 12 (unique) — elf, human, humanoid
Pre-Remaster content. May include legacy alignment.
WeaverFlankerLANDelfhumanhumanoidarcane
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +23
Languages common, draconic, elven, shadowtongue
Skills arcana +25, deception +20, diplomacy +20, occultism +25, society +23, stealth +22
Str
+1
Dex
+4
Con
+0
Int
+5
Wis
+4
Cha
+2
Items +1 Striking Dagger, Leather Armor, Spellbook, Wand of Manifold Missiles (3rd-Rank Spell)
AC 31
Fort +16
Ref +22
Will +24
HP 210
Speed 25 feet
Offense
Melee Dagger (agile, finesse, magical, versatile-s) +23, Damage 2d4+1 piercing
Ranged Dagger (agile, magical, thrown-10) +23, Damage 2d4+1 piercing
Abilities
Drain Wand — Frequency once per day
Requirements Scathka hasn't acted yet on their turn
Effect On their turn, Scathka casts one spell they've prepared and already cast this day without spending a spell slot. Scathka must still Cast the Spell and meet the spell's other requirements.
Requirements Scathka hasn't acted yet on their turn
Effect On their turn, Scathka casts one spell they've prepared and already cast this day without spending a spell slot. Scathka must still Cast the Spell and meet the spell's other requirements.
Throw Shadow Blade (cold, manipulate, occult) — Requirement Scathka is wielding a dagger
Effect Scathka draws a shadowy glyph on the dagger's blade and flings it at a nearby foe. Scathka makes a ranged Strike with the dagger with the range increment to 30 feet.
If the Strike hits, it deals 8d6 cold damage (double damage on a critical success) and the target must succeed at a DC 32 Fortitude save or be Slowed 1 until the end of its next turn (or 1d4 rounds on a critical failure).
The dagger loses its shadowy magic as soon as the attack is resolved.
Effect Scathka draws a shadowy glyph on the dagger's blade and flings it at a nearby foe. Scathka makes a ranged Strike with the dagger with the range increment to 30 feet.
If the Strike hits, it deals 8d6 cold damage (double damage on a critical success) and the target must succeed at a DC 32 Fortitude save or be Slowed 1 until the end of its next turn (or 1d4 rounds on a critical failure).
The dagger loses its shadowy magic as soon as the attack is resolved.
Arcane Prepared Spells DC 33, attack +25
6th Mislead, Phantasmal Calamity, Vampiric Exsanguination
5th Black Tentacles, Cone of Cold, Shadow Siphon, Shadow Walk
4th Blink, Phantasmal Killer, Spell Immunity, Weapon Storm
3rd Blindness, Ghostly Weapon, Paralyze, Vampiric Touch
2nd Mirror Image, See Invisibility, Spectral Hand (×2)
1st Grim Tendrils, Magic Missile (×2), Ray of Enfeeblement
Cantrips (6th) Daze, Ghost Sound, Ray of Frost, Shield
WORKS WELL WITH
AnvilLANDA frontline holder occupies melee threats so this spellcaster can keep casting from behind cover.
SnareLANDA controller that locks down a priority target lets this caster's precise spells finish the job without interference.
ShadeLANDA stealthy skirmisher creates flanking chances that pair well with this caster's dagger follow-up.
PUNISHES
✖ low Will saves✖ reliance on outlasting a caster's resources✖ clumping
Avoid stacking with another high-level Weaver; the party only needs to shut down one spellcaster's tempo to end both threats.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Scathka in the encounter builder — free, no install.
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