Screaming Sulfur
Creature 10 (uncommon) — incorporeal, spirit
Pre-Remaster content. May include legacy alignment.
ShadeWeaverAERIALincorporealspiritvoid
A screaming sulfur is a creature born from gasping death and suffocating suffering. When an earthquake or other geological phenomena releases toxic gases, these gases can build up beneath lakes and other large bodies of water. Eventually, they escape the water, expanding into massive clouds that cover the immediate area. Its silent, unexpected arrival can take thousands of lives in an instant. Confused, in pain, and desperate for a way out, the dying souls become trapped in the noxious cloud and
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +22; darkvision
Languages common
Skills stealth +22
Str
-5
Dex
+7
Con
+0
Int
+3
Wis
+7
Cha
+3
AC 27
Fort +16
Ref +20
Will +20
HP 125 (void healing, rejuvenation)
Immunities death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 10
Speed 0 feet, fly 40 feet
Offense
Melee Ghostly Hand (agile, finesse, magical, reach-15) +21, Damage 2d8+15 void
Abilities
Site Bound — A screaming sulfur becomes bound to the location where the people whose souls make up its form died. It can stray up to 1,000 feet from this site of death, or up to 100 feet from the edges of any waterway associated with its death, whichever distance is shorter.
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Agonizing Cries (auditory, aura, emotion, mental) — 30 feet. The screaming sulfur constantly shrieks with the pained wails of countless spirits.
A living creature that enters or starts its turn in the aura must succeed at a DC 26 Will save or become Frightened 1 as long as it remains in the aura (Frightened 2 on a critical failure).
A creature that succeeds is temporarily immune for 1 hour.
A living creature that enters or starts its turn in the aura must succeed at a DC 26 Will save or become Frightened 1 as long as it remains in the aura (Frightened 2 on a critical failure).
A creature that succeeds is temporarily immune for 1 hour.
Rejuvenation (divine) — Blessing the site where the screaming sulfur was formed and burying whatever dead remain allows the spirits within the screaming sulfur to move on to the afterlife, rendering it inert.
When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Choke (divine, illusion, mental) — The screaming sulfur bombards all creatures within its Agonizing Cries aura with visions of death and a feeling of suffocation. Each creature takes 4d6 mental damage (DC 26 Will save).
WORKS WELL WITH
CrasherAERIALA Crasher can force enemies to stay within the screaming sulfur's Agonizing Cries aura, compounding Will-save fear effects with physical pressure.
AnvilAERIALAn Anvil that anchors enemies in the aura zone lets the screaming sulfur stack Choke damage over multiple rounds without chasing.
PUNISHES
✖ low Will✖ clumping
Pairing two site-bound Shade creatures risks overlapping aura coverage and leaving large gaps in battlefield control.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Screaming Sulfur in the encounter builder — free, no install.
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